• Kiosade@lemmy.ca
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    9 months ago

    The biggest scam ever perpetuated in gaming history. Well, unless you count Gacha games I guess.

    • funkajunk@lemm.ee
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      9 months ago

      Gacha games isn’t a scam, it’s just legalized gambling for kids. You get exactly what you paid for, a chance to win.

      • TwilightVulpine@kbin.social
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        9 months ago

        A chance to win the access to use a fictional character/weapon that will be revoked as soon as the game closes. Seems like even more of a scam than regular gambling, and that’s already pretty iffy.

        • Nefyedardu@kbin.social
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          9 months ago

          Gambling for JPEGs on a screen that cannot be resold and will be taken from you at a moments notice. This is a billion-dollar industry btw. God people are stupid.

    • jarfil@beehaw.org
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      9 months ago

      Star Citizen delivers exactly what it promises: an infinitely developing sci-fi starship sandbox simulator.

      The pace of development is glacial? Well, yeah, this kind of project should have a thriving community of add-ons to be of any use, or have 1000x the developers/artists working on it 24/7… but they decided to follow a single vision, instead of allowing people to fly in copyright infringing X-Wings and dildo shaped ships, so this is the resulting compromise.

  • Vuldin@beehaw.org
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    9 months ago

    In all honesty: Star Citizen is better in many important ways than Starfield. Yeah it has technical issues and it is perpetually incomplete, but you can do things in this game that you can’t do in any other.

    • BaroqueInMind@kbin.social
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      9 months ago

      you can do things in this game that you can’t do in any other.

      I’m not a SC hater, and had purchased Squadron 42 almost a decade ago, and I call bull shit on your statement. Please name all of the things you claim it innovates no other game does. I bet you money it does not and you cannot name anything special.

      • bitsplease@lemmy.ml
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        9 months ago

        OK, take a delivery mission from the crowded space station you’re currently on, load a rover onto your ship (by which I mean actually load a rover onto your ship, not just press “equip rover” in a menu) . Walk onto your ship (again, meaning actually walk onto your ship, not just load straight into the cockpit), travel to your fly down onto the planets surface without a single loading screen, head down to your rover bay, get in and drive over to the delivery location to deliver the package. All without one single loading screen at any point in the process.

        The closest I can think of to that is space engineers, except space engineers doesn’t really have “missions” in the same way SC does and the station would be a ghost town, and all the ships/rovers would look like LEGOs lol

        Don’t get me wrong, the game is very unfinished and even by alpha standards it isn’t at all perfect and there’s a 50/50 chance that at some point in the process above you’ll get a 30k or some other game breaking bug, but I don’t see how you can have played the game like you say and not think that it’s doing things other games aren’t. There’s no other game that I’m currently aware of that actually provides the same immersive experience (when it works) as SC.

        Whether or not those extra bits of immersion actually matter to you is an entirely separate question, but they are present and a good measure further than any other scifi game I’m aware of. If I’m wrong pleasepleaseplease fill me in, because I fucking love that shit in SC but can’t deal with the bugginess for more than short intervals lol

  • Fifthdread@lemmy.server.fifthdread.com
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    9 months ago

    Star Citizen is flawed in major ways, but it’s still my favorite game even unfinished. It does things no other game does. It’s a broken, incomplete experience, but it is still my favorite thing regardless.

    It’s easy to hate on it from the outside. I was an early backer and I echoed the sentiment many of these articles have. Last December I hopped into the Alpha with a friend and after playing it every week for the past 9 months I have to say that while I acknowledge the slow and flawed development, they made something I think is awesome today. It’s maybe never coming out, but there’s a sandbox today that’s been worth exploring.

      • ampersandrew@kbin.social
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        9 months ago

        The cheapest buy-in some years ago was like $35, and everything above that is like bigger ships and insurance on those ships if they get destroyed, IIRC.

        • MJBrune@beehaw.org
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          9 months ago

          Yeah but who’s to say the 35 dollar price point is fun. I want to know the price point the original commenter bought in at in order to recommend the game. It might not be a fun game at 35 but it’s fun at 635.

          • ampersandrew@kbin.social
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            9 months ago

            I’ve played the $35 buy in, and it has a fun dogfight mode, a fun FPS mode, and a buggy open world sandbox mode. It’s more of a space game than Sea of Thieves is a pirate game, and lots of people loved that one even though you can see all it has to offer in an hour and a half.

              • ampersandrew@kbin.social
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                9 months ago

                I suppose it was ambiguous from the way I phrased it, but just that $35, back in like 2014. The equivalent these days when it’s not on sale appears to be $45. Probably the last time I checked in on it was 2019-ish, but I ought to get access if Squadron 42 ever happens. At this rate, assuming it does happen some day, some of the actors they performance captured will be dead by then; plenty of them were getting on in years back when they first announced the cast. It’s definitely not the worst $35 I ever spent though.

          • Fifthdread@lemmy.server.fifthdread.com
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            9 months ago

            I’d say the lowest price point is still fun. I have lots of friends in my org who haven’t spent over 35 dollars. You can earn money and buy ships in game, or rent them. There are plenty of zero to hero videos on YouTube where people start with nothing. I’ve spent money on the game, true, but I’m often flying the cheap ships because they’re more fun to fly than the expensive ones. A cutlass black can be bought in game for very little, and it’s my favorite ship to daily.

    • bitsplease@lemmy.ml
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      9 months ago

      Yeah no one can argue that it isn’t a giant mismanaged, drastically overdue mess, but it’s literally the only game of its kind right now, I haven’t played in a little while now, but earlier on I put easily hundreds of hours into it

      That being said, God I wish they’d get their shit together and get the damn thing finished… At least just SQ42…

    • Telorand@reddthat.com
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      9 months ago

      And I think this is what divides the folks who enjoy Early Access games and those who do not.

      I do think it’s lovely the kinds of people who acknowledge the warts and yet are still inspired to play.

  • bunnyfc@kbin.social
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    9 months ago

    You back 16 alphas and what do you get?
    Another day older and deeper in debt
    Starfield won’t call me cause I can’t go
    I owe my soul to the company store

  • HuddaBudda@kbin.social
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    9 months ago

    I’ve resigned to put Star Citizen in the same basket as Half Life 3, and a Knights of the Old Republic remake.

    Love the concept and commitment to the ideas, but I don’t actually expect to be able to play it.

    • CrabAndBroom@lemmy.ml
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      9 months ago

      I backed it on Kickstarter back in the day, so I think I’m only in for like $40 or something like that. I played around with the Alpha for a bit, but yeah now it just kind of sits there in the backlog.

      If they ever release Squadron 42 I’ll play it, and if not… well I’m sure I’ve wasted $40 on dumber stuff.

  • ryannathans@aussie.zone
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    9 months ago

    Majority of the resources are going to squadron 42, star citizen has NOT been the main focus. Can “journalists” get anything right?

    Sq42 has reached a pivotal development milestone and developers will shortly be moving focus to star citizen, integrating the modules built for sq42

    600M for an mmo that pushes the boundaries of technology and a goregous singleplayer game is not insane.

    • psudo@beehaw.org
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      9 months ago

      I believed that like 5 years ago, when S42 was “releasing next year!” Wish I could get my money back.

    • David From Space@orbiting.observer
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      9 months ago

      So uh, what are the story beats of Squadron 42, exactly? And what kind of release date does it have? And say, what exactly, are the features it offers? Because it’s been in development for 10 years now, and literally all I’ve ever heard is ‘It’ll be good, trust us!’, and yet I’ve seen less gameplay from it then Star Marine.

      • ryannathans@aussie.zone
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        9 months ago

        You can access the development blog, roadmap and newsletter on the site. Your refusal to read does not discount the effort that has gone into building it

        • Telorand@reddthat.com
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          9 months ago

          🎶 This is the road map that never ends

          Yes it goes on and on my friends

          Some people started reading it not knowing what it was

          And they’ll continue reading it forever, just because

          This is the roadmap that never ends… 🎶

    • percentSValue@lemmy.ml
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      9 months ago

      Let’s not forget squadron 42 wasn’t even a part of the original kickstarter. Just continual scope creep.

      • Telorand@reddthat.com
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        9 months ago

        That, and from what I’ve read elsewhere, the main dev is a self-important narcissist who doesn’t like other people touching his code. If he’d ask for competent help and loosen that iron grip, he’d probably finish it before he dies of old age.

        • averyminya@beehaw.org
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          9 months ago

          While I’ve heard the same for posterity in a different comment of mine, they also have a team of 1.1k developers. So it seems like it’s almost more of a management issue

    • northendtrooper@lemmy.ca
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      9 months ago

      I’m not a CIG white knight by any means. Infact I’m very open on the piss poor upper management and very shady marketing practices. But with that said a lot of people just don’t realize that CIG is building 4 games, 3 single player (sq42) and one multiplayer. All under a billion and creating new technologies and art assets along the way. Compare to the rumor of GTA VI being over double in cost.

      • dragna@midwest.social
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        9 months ago

        I think it’s important to remember that this was pitched as a single game originally. It was announced the year Mass Effect 3 came out. Comparing it to anything else is honestly pointless. Rockstar is building a game off its success and profits of GTA V. This is a ten year saga of broken promises and scope creep so astounding that people are saying they’re building four games when they’ve yet to prove they could deliver one. That’s just wild.

        • ursakhiin@beehaw.org
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          9 months ago

          It’s also important to mention that the community was polled before the pivot to multiple games and increasing scope creep. The backer community itself said to keep adding features.

          • Telorand@reddthat.com
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            9 months ago

            The backer community itself said to keep adding features.

            A prime example of FOMO and sunk cost fallacy at work.

            • ursakhiin@beehaw.org
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              9 months ago

              That poll was very early on. Like 2014 or so.

              It’s not like this was hundreds of millions of dollars later. The community just wants it to be the best game it can be.

  • HidingCat@kbin.social
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    9 months ago

    Saw this article posted earlier by someone, and I’m going to say the same thing: Sus source, article reads like an AI generated one.

  • XenGi@feddit.de
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    9 months ago

    To me the whole purpose of that game is too get your money. There is either no intention to every finishing that game or the founder is so into good own bubble that he doesn’t realize that this week never be finished.

    • Lt_Cdr_Data@discuss.tchncs.de
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      9 months ago

      Dev is actually going pretty well. What they have achieved is pretty amazing.

      But they are going to say the game is in ‘alpha’ as long as they can, because it means they can keep collecting “pledges” instead of “paid content”.

      I bet that has some tax purposes.