@Chewy7324 seems like it would be easier to have programmers port it than fish
Seems one of the main reasons is to use Rust’s thread safety to enable “concurrent mode”. Anyone with the knowledge able to explain what advantages that would yield for an end fish user?
End user shouldn’t care what PL the software is written in. Their advantages and disadvantages are meaningful for developers only.
Except they affect the end result.
These rewrites in rust are merely just training exercises for those doing it. It wasn’t needed and in most cases isnt used.
Large parts of the rewrite came from contributors who had never worked on fish before.
That’s pretty useful alone.
And there’s this:
Thread Safety
Allowing background functions and concurrent functions has been a goal for many years. I have been nursing a long-lived branch which allows full threaded execution. But though the changes are small, I have been reluctant to propose them, because they will make reasoning about the shell internals too complex: it is difficult in C++ to check and enforce what crosses thread boundaries.
This is Rust’s bread and butter: we will encode thread requirements into our types, making it explicit and compiler-checked, via Send and Sync. Rust will allow turning on concurrent mode in a safe way, with a manageable increase in complexity, finally enabling this feature.
Angry downvotes because people don’t like to hear that a meme language is a meme language.
Probably not “angry” downvotes. OP provided a link where it’s explained exactly why the switch was made. Even if you don’t care for Rust it’s pretty clear that this was done with more purpose than just “Ooo let’s make it in Rust for fun”
And even if it was for fun, that would still be valid. The project is run by volunteers. If they don’t have fun, they stop doing it.