Haha I’m totally not doing this just to find and play a great underrated indie game. ^^
So many.
Hollow Knight, Celeste, Outer Wilds, Subnautica, Stardew Valley, Slay the Spire and Zachtronics games likely need no introduction. Then there’s also…
Bug Fables. Incredibly satisfying Paper Mario-like which has thrived into its own thing.
Baba is You/Environmental Station Alpha, hempuli games. The former you’ve likely heard of, a logic Sokobon with truly mindbending puzzles deeper within (and a level editor!! god, I could gush about level editors for hours). ESA is an older hempuli metroidvania. If you’re a fan of that genre, it’s among the best.
Caves of Qud – the best true roguelike IMO. It has so much flavor.
Slime Rancher [2], my beloved serotonin game.
Against the Storm, really well polished citybuilder that emphasizes the first few hours of citybuilding. It’s a bit hard to explain here, but I’d suggest looking into it if you’re a fan!
Symphony of War: The Nephilim Saga, my personal favorite tactical RPG.
I could go on but I gotta draw the line somewhere…
wow! I’m glad you mentioned Symphony of War! It is such a great game— I found the squad formations super satisfying.
This is a weird one, because I think the title of the game is putting people off as it’s nowhere near as popular as it should be. However, please give me a chance here to convince you to try it.
Intergalactic Fishing.
You don’t actually need to be into fishing games to enjoy it. The fishing, although about as addictive as most good fishing minigames, is only a small portion of the game.
It also revolves around a similar style of exploration to some space games, such as No Man’s Sky and Elite Dangerous. While progressing through the storyline you will gain access to undiscovered lakes with their own unique species of fish, and information collected about these lakes can be sold.
Catching fish gives you information about that fish’s likes in terms of lure, along with a few other attributes. You can then use this information to design a lure to suit it. This becomes a puzzle game, as lures are designed by arranging squares on a grid. Factors such as “shininess” and “noise” are infkuenced by putting more blocks near the edges, or leaving more holes and forming irregular shapes.
It’s primarily a sandbox game, but there is a short storyline. Once finished though, the game opens up into an addictive endgame that I don’t want to spoil. Tournaments and contracts are a nice diversion throughout the game and can also net you (sorry for the pun, but fish puns are hard to avoid) a decent amount of cash.
It’s quickly become one of my favourite games of all time.
I looked at this thoughtfully a while ago and decided that my baseline level of interest in fishing qua fishing was too low. I’ve at least thrown it on the wishlist now, thanks for the info.
Hey again, you’ll probably need a minute to remember making this post, but I saw Intergalactic Fishing was on sale in the Steam Summer Sale, so I went ahead and bought a copy. This lives up to everything you’ve said - I very much enjoy the gameplay of messing with the lure puzzle minigame and collecting information on all the fish in any given lake, and I’m absolutely wanting to catch Just One More Fish.
…I guess I’m hooked.
Thanks again!
I have no interest in fishing but your description sold me on the game. Especially the exploration part and comparison with space exploration games like No Man’s Sky and Elite Dangerous.
In short: wishlisted :).
A couple I haven’t seen mentioned:
-Satisfactory: A first person factory builder and exploration game that scratches an itch no other game can. Made by Coffee Stain Studios, great all around. Prepare your Excel (LibreOffice Calc?) spreadsheets.
-The Witness: A first person puzzle game by Jonathan Blow (creator of Braid, great game too). Many people think it is boring, or that it takes itself too seriously and that it’s not that smart. But if it clicks with you, it’s an amazing experience start to end, can’t recommend enough.
Hopping on your post to proselytize on behalf of The Looker. It’s free and it’s wonderful. It is also a spoof of sorts of The Witness.
I loved The Witness and would add The Talos Principle. Immersing yourself in these worlds and their puzzles is just something very special.
I thought about including Talos here but I don’t know if croteam counts as an indie dev :) Very excited for Talos 2 though!
Good point, I’ve always thought if it as an Indie due to it being published via Devolver Digital. Didn’t know much about croteam and that they’ve developed Serious Sam etc. :O
Disco Elysium for certain. Everything about it is perfect from the writing to the music.
Recently I’ve delved into Dredge, by Black Salt Game. Its a tiny little fishing game, you play as a fisherman and have to go out, fish, come back and sell before it goes bad.
Nothing out of the ordinary, nope, nothing at IA! IA! RLYEH FHTAGN
It IS a fishing game, I didn’t lie, but with very distinct lovecraftian undertones. Its got it all, unknown deep horrors, esoteric magic, and ancient lore. I managed to work my way through it in 7 hours. At times it felt a little long, but its a beautiful ride with a small, but interesting cast of characters.
Wholeheartedly recommend it.
I’m not sure Siralim Ultimate qualifies as “underrated”, but it’s the kind of game where if the idea resonates with you it’ll keep you happily busy forever. It’s often compared to a Pokemon game, but I think it’s better described as Pokemon meets a dungeon blobber.
At its core, you build a group of six creatures and go into a procedural dungeon where you will fight other groups of similar creatures, picking options like fighting and casting spells. The creatures each have special traits which change game rules for them, and your job is to take advantage of this so that you win these fights. Your character also has perks which act as additional modifiers, and fusing creatures and slapping artifacts on them means you can apply even more changes to how everything works.
The interesting part emerges from the fact that these traits are generally not modifiers like +3.5% damage on Tuesdays; they are instead drastic and game-warping options like “If this creature successfully attacks, there’s a 50% chance that a dead creature on its team is resurrected.” That by itself is kind of hugely impactful… and it’s also kind of basic and boring for Siralim. Now let’s fuse it with a monster that immediately gets a free attack if the enemy attacks any other monster on your team, now we’re starting to cook.
Your actual goal isn’t to play fair, it is to fold, spindle, and mutilate the game’s mechanics to allow your team to win in increasingly unfair and ridiculous fights. It’s also pretty good at letting you control your level of challenge, incidentally, but you are at some point going to have to win against enemies with their own completely bonkers tricks. If you enjoy figuring out how to warp complicated rules to your benefit and stack absurdity atop absurdity, this game is calling for you. It’s absolutely got indie jank, by the way - the graphics aren’t amazing, the game sometimes grinds along very slowly processing all the silliness, and while it has lots of reference material ingame there’s still just way too much information to take in.
This is a great Siralim write up. I got sucked in because my favorite game from childhood was Dragon Warrior Monsters and I’ve been chasing that high ever since. The structure is 1000% DWM if you’re looking for a retro gaming experience with monster raising.
How has no one mentioned Stardew Valley? Where my farmers at?
Stardew Valley is fantastic! (I’ve put almost 1,000 hours into it according to steam) Was always a great escape from life when i was feeling overwhelmed.
Hollow Knight and Vampire Survivors are the ones that managed got me hooked in the last few months
I’m new here, so sorry if I make a faux pas or something…
I really like Reshaping Mars. There is a legacy version of it I haven’t played, but the new version I really like. I enjoy games where you can move slow and not be pressured time-wise. I also enjoy the fact that it will take a long time to terraform Mars, as it should. I’m sure I could double down on making things quickly, but I really like that I can take my time. I haven’t finished it, so maybe I’ll find out I shouldn’t have been, who knows.
I prefer it over Surviving Mars. It’s sad it’s not getting much recognition.
Alright, not much to go off of but I’ll try based on my playtimes and exclude some very popular games.
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Cook Serve Delicious (1, 2, or 3, my wife and I have probably 400h between the two of us). A fast moving cooking game that tests your dexterity. If you want to understand the flow of the game, I personally recommend trying CSD1 on an iPad if at all possible since the touch controls help you understand the flow of the game, then once you know the flow, you add in a keyboard or controller in CSD2 or 3. 3 is my personal favorite.
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Cassette Beasts (51h). Pokemon always has a special place in my heart and I’ve bounced off other games that try to emulate it. Cassette Beasts hooked me with their creature designs and awesome soundtrack.
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Zero Sievert (33h, Early Access). I haven’t messed around with the big name extraction shooters like Tarkov or Hunt, but the appeal of a single player third person top down extraction shooter with a pretty cool style surprised me at how much I enjoyed it. The only reason I put it down was to save up for whenever it eventually releases.
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Heat Signature (31h). Very run based, but the whole idea is you have to infiltrate ships all over the galaxy and accomplish your assigned objective on that ship. Maybe you need to hijack it, maybe you need to capture/kill someone, there’s a lot of options. The fun really came with weird scenarios where you’d have to find unusual answers like breaking a window to launch yourself into space with your target and get scooped up by your ship, or hack the turrets and lure the enemies into a kill box.
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Griftlands (18h). Card game similar to Slay The Spire where you build up your deck and get progressively more powerful against more dangerous enemies. The part I thought was cool is you can try to negotiate with your enemies just as easily as fighting them. Negotiation has it’s own separate deck you can boost up over time.
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Everhood (12h). A weird exploration and rhythm game with some good humor injected. I can’t even really tell you what exactly happened since it’s been a minute since I played it, but all I know is it got really philosophical and after it ended, I felt almost hollowed out at how beautiful/profound it was.
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Antichamber (11h). A portal-like game that plays with spatial puzzles and navigating an ever shifting labrynth.
I could list out a ton more, I love these smaller and weirder types of games, but hopefully something sounds good!
I despise stealth in video games, and Heat Signature is the only game with stealth elements I have ever unequivocally enjoyed. Very glad to see it getting some attention here.
Antichamber was fantastic. Can’t speak highly enough of that game. Scratched the portal itch perfectly, just wish there was more of it.
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If you’re looking for underrated indies, I’d recommend Ctrl Alt Ego, a fantastic attempt at an indie immersive sim in the style of Deus Ex or System Shock, and Worlds, a unique stealth-action-exploration game that feels like something from the early 2000s, though it does require putting up with some ambitious indie jank. I’m not sure which games I would call my favourites, but those are definitely up there.
I enjoyed TechnoBabylon from Wadjet Eye, an investigation set in a kind of cyberpunk retrofuture : it’s point and click, 2D with great sceneries, with some puzzles, and talking comedians reading the text you see on screen.
Edit: also “The Excavation of Hobs Barrow” from the same studio. Pojt and click that takes place in the 19th Century.
I really enjoyed that Technobabylon, too. It was underrated imo, even among point and click fans. There were some oddities about it but nothing game-breaking for me.
Edit: oh, Syberia! The Syberia games too. I love those so much. Still need to play 3 and the newest though.
Starsector is a awesome 2D Space Sim that can keep you hundreds of hour occupied.
I think my favorites of all time are Slay the Spire and Kingdom: Two Crowns. I’ve spent hundreds of hours in both and I just can’t stop coming back to them all of the time.