That’s unfortunate. I was kinda looking forward to this one.
That’s unfortunate. I was kinda looking forward to this one.
Sadly, clickbait > actual information
I use mine to play some Steam games and to run emulators. I haven’t had any compatibility issues, but I also tend to stick to games that are Steam Deck verified.
As far as how good it is, it’s the only handheld pc I’ve used personally, but from reviews and discussions I’ve seen, despite other handhelds being more powerful, Steam Deck is a solid contender because of its price point and SteamOS being purpose-built for a handheld, whereas Windows is not.
Anthem.
I loved the premise and the gameplay. I’m disappointed (but understand why) EA didn’t greenlight the project to revamp the game.
This game is a prime example why I avoid early access games. I liked the premise and aesthetic, but they had a rough start. Looks like they’re going in a good direction and I’m looking forward to see what they do next.
Minecraft or any number of the farming/life sim games out there. I’ve dug countless tunnels in Minecraft while listening to various things.
No Man’s Sky would be good for the same reasons.
That’s such a load of crap, too. I completely lost interest in GTA5 because they took forever to release it on pc, and once they did, they took forever to reduce the price.
I started with World, and put hundreds of hours into that and Rise, plus their expansions. I tried the GU demo on Switch, but it felt too clunky.
The thing that hooked me was the first large monster you hunt, Great Jagras. He’s a pushover for any hunter with even a slight amount of experience, but for me as a new player, it was an epic battle and I certainly didn’t expect that much intensity that early in the game. I also liked how even after you had a monster on “farm status” a hunt could still easily go from good to bad if you weren’t careful. It emphasized that these monsters were incredibly dangerous, and even seasoned hunters could be in trouble if they get too cocky. It also helped keep farming more interesting as you needed to pay attention if you wanted to be successful.
Overall, I like the… world, in World more, but the gameplay mechanics and combat more in Rise. In World, the maps were larger, with more detail and felt more alive. I also liked the tracking aspect, and was disappointed that aspect didn’t make it to Rise. It felt like you were actually hunting your target, instead of just sprinting to their location on your doggo friend and beating them up like in Rise.
I’m definitely looking forward to Wilds releasing next year.