A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
Those are solved issues in other engines, meaning not at all insurmountable.
Can you give me an example of a game that solved the above problems? I’ve never seen a game that has that issue resolved for any ship configuration that could exist.
Kerbal Space Program?