- cross-posted to:
- technews
- cross-posted to:
- technews
The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.
It will be easier for devs to justify moving away from Unity if there’s more consumer demand for non-unity games.
And presumably @Sina isn’t going to stop buying games entirely - they can still buy the same number of games and continue to support indie developers as much as they otherwise would.
Proprietary game engines like Unity are a dead end. The company behind them is always going to extract as much revenue as they possibly can from the industry and that hurts indie developers. A lot. The sooner devs rip off the bandaid and switch to Godot/etc the better.
If Godot is missing a feature you need… it’s open source and you’re a developer. Simply add that feature to the engine.
That’s… that’s not as easy as you make it sound, lol.