The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?

  • winterstillness@beehaw.org
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    1 year ago

    That’s one of the big things that bothered my in Breath of the Wild. I wanted to go to this cool looking location and find something neat, but I knew that I’ll either get a weapon that breaks in 5 hits, a seed, or an orb. Really deflated my sense of exploration when I realized this was the gameplay loop.

    • FourEyesWatching@lemmy.world
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      1 year ago

      Exactly! It triggers my hoarding response and I find myself keeping all the weapons because something harder might be around the next corner. I end up with only using boko clubs for half the game…

    • Vulcaria_Tors@beehaw.org
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      1 year ago

      It was definitely a pain in the ass. That was the first game I thought of. Second was dying light. Nothing like get swamped by a hoard and all your equipped weapons break.