• Adds the following items to the System tab of the Main Menu:
    • Motion Blur Strength - Allows the player to adjust the strength of the motion blur effect when the character or camera is in motion. The default setting is the maximum of 5. This can be lowered to reduce the strength of the motion blur effect, or set to 0 to turn it off completely.
    • Player Follow (Movement)
    • Player Follow (Attack) - Turning these settings off prevents the camera from automatically following the player while moving and attacking respectively.
  • Changes the maximum setting of the Camera Sensitivity (Horizontal) and Camera Sensitivity (Vertical) items from 10 to 20.
  • Adds three new controller layouts: types D, E, and F. [Screenshots]
  • Corrects an issue that affected the stability of some menus.
  • Corrects some text issues.
  • Adds the hashtag #FF16 when sharing screenshots or video clips on Twitter or YouTube.
  • Jz5678910@lemmy.world
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    1 year ago

    Too bad they haven’t been able to patch up the frame rate in performance mode. It’s not bad in combat at least, but it would be nice for it to be a little more stable outside of that.

    • Haru@lemmy.worldOPM
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      1 year ago

      I’ve seen a few people mention this but never experienced it myself as I’ve been using graphic mode. Guessing it’s not unplayable, just fluctuates too much?

      • Jz5678910@lemmy.world
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        1 year ago

        Yeah, that’s basically it. The strange thing is in combat it pretty much locks to 60. But out in traversal it goes all over the place. Having a VRR display really doesn’t help much either because the swings are so large.

        If you’re interested, check this out and skip to the performance section: https://youtu.be/_Oyjldkh5kE