- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
FSR 3.1 has improvements to the quality of upscaling, and separates frame generation from upscaling, which will allow the frame generation to be used with other types of upscaling.
The article includes a comparison between FSR 2.2 and 3.1, and the improvements are pretty significant.
FSR 3.1 will have to be implemented on a per game basis, so it will be awhile before we see it in games. Games that have announced that it’s coming in an update are: Ratchet & Clank: Rift Apart, Cyberpunk 2077, Dragon’s Dogma 2, Dying Light 2 Stay Human, Frostpunk 2, Ghost of Tsushima Director’s Cut, NARAKA: BLADEPOINT, and Warhammer 40,000: Space Marine 2.
This is the best summary I could come up with:
Improved temporal stability at rest and in movement – less flickering and/or shimmering and “Fizziness” around objects in motion.
Improved temporal stability at rest and in movement – less flickering and/or shimmering and “Fizziness” around objects in motion.
Makes it easier for developers to debug and allows forward compatibility with updated versions of FSR.
Makes it easier for developers to debug and allows forward compatibility with updated versions of FSR.
They also once again reminded people that a 60FPS minimum is needed before Frame Generation will give the best experience in image quality and input latency.
Various other games have been announced to be getting AMD FSR 3 on top of Ratchet & Clank: Rift Apart including Cyberpunk 2077, Dragon’s Dogma 2, Dying Light 2 Stay Human, Frostpunk 2, Ghost of Tsushima Director’s Cut, NARAKA: BLADEPOINT, and Warhammer 40,000: Space Marine 2.
The original article contains 312 words, the summary contains 142 words. Saved 54%. I’m a bot and I’m open source!