• Kalcifer@sh.itjust.works
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    6 months ago

    There’s no need to port the game. Just make sure that the Windows version is compatible with Wine/Proton.

    EDIT: Nvm — at the end of the article, it states that it’s probable that part of the reason why the Linux version was cancelled was because proton already works well.

    On the Linux side, it’s also not overly surprising given that we have Proton now which enables the game to run with a tick of box on Steam. I even showed it previously running really nicely on Steam Deck with Proton using the demo.

    • Kangie@lemmy.srcfiles.zip
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      6 months ago

      It depends. I’m glad that we have tools like proton, but when this was an explicit stretch goal that was met during funding it’s a bit different.

      I’m disappointed in Nightdive. Not just because they cancelled the port, but because they made a promise and they broke it, and they just remained silent about it instead of being transparent about any challenges that they were facing over the preceding years.

  • AutoTL;DR@lemmings.worldB
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    6 months ago

    This is the best summary I could come up with:


    The System Shock remake from Nightdive Studios was originally funded on Kickstarter, and after delays it was eventually released on May 30th, 2023 but two platforms have been missing - Linux and macOS.

    Nightdive were pretty silent on both platforms for a long time, especially after they ended up having a lot of issues actually making the game, at one point they entirely paused development on it.

    Unfortunately no, plans for MacOS and Linux releases of System Shock have been shelved.

    macOS is not exactly surprising, Apple are notorious for making things more and more difficult for developers.

    On the Linux side, it’s also not overly surprising given that we have Proton now which enables the game to run with a tick of box on Steam.

    I even showed it previously running really nicely on Steam Deck with Proton using the demo.


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