So, the question seems vague but I will elaborate.

I’m a software developer, but I don’t do games; yet I have an urge to try and make something.

It just seems so overwhelming, I know I want to make a game where the main character is a cat and you have to complete missions, but where do you even begin. Where does the art come from? How do you refine your idea, if all you know is you want a cat game? How do you choose an engine? Do you just start with the basics and get a cat walking around and see what comes next? If you can’t hash out the idea then so you have a right to even try and make a game? Is it best to follow tutorials to get used to making games? I feel the answer to that is no as before I become a software developer, tutorial hell was a thing and I realised I needed to make things for me to actually learn.

Sorry for all the questions, this was just a stream of thought.

  • Paradachshund@lemmy.today
    link
    fedilink
    arrow-up
    3
    ·
    28 days ago

    People like that really aren’t fair, are they? Save some talent for the rest of us. 😅

    It’s worth noting the dude worked his ass off and had financial support to pay living expenses from his partner:

    For four years, he says, he worked an average of ten hours a day, seven days a week, on Stardew Valley. Luckily, he was living with his girlfriend, a graduate student in, appropriately, plant biology, and to help stay afloat he worked part-time as an usher at Seattle’s Paramount Theatre

    Not diminishing his accomplishments at all, but I think it’s always good to compare effort to effort, resources to resources, rather than simply team size. Most people can’t spend 4 years with that pace without investment backing.