The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 14 hours agoI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldimagemessage-square76fedilinkarrow-up1636arrow-down19
arrow-up1627arrow-down1imageI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 14 hours agomessage-square76fedilink
minus-squareAlbbi@lemmy.calinkfedilinkEnglisharrow-up8·11 hours agoThe character sprites were 16x24 in combat, so a whole 384 pixels to work with!
minus-squareKlear@lemmy.worldlinkfedilinkEnglisharrow-up7·11 hours agoA 386 could handle that easily and still have two pixels left.
minus-squareAlbbi@lemmy.calinkfedilinkEnglisharrow-up6·9 hours agoGonna make good use of those 33Mhz! Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up1·5 hours agoAnd not even hundreds of MHz till the 90s.
The character sprites were 16x24 in combat, so a whole 384 pixels to work with!
A 386 could handle that easily and still have two pixels left.
Gonna make good use of those 33Mhz!
Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
And not even hundreds of MHz till the 90s.