I realize I’m probably in the minority here, but do they have an option at the original 1280x800? I don’t want my games performance to tank, and I find that resolution to be perfectly comfortable.
I realize I’m probably in the minority here, but do they have an option at the original 1280x800?
Wouldn’t it then make more sense to sell you LCD Deck and buy an OLED one? Whether you buy an extra screen or the added cost of a new OLED one, the price difference should be in the same ballpark. Not to mention the risk of damage and the need for a modified BIOS. New warranty on the OLED model would be an added bonus.
Shit like this is why I won’t buy another handheld console again until they can smoothly run the latest games at at least 1440p 240hz (I was initially going to say 4K but 1440 is enough for a small screen IMO).
I don’t care if it takes a decade or more, I’m happy with my desktop; I’ll wait.
I personally find the sharpened look of FSR to look really bad to the point where I prefer conventional bilinear upscaling, not to mention that using FSR also uses precious compute time on weaker systems.
FSR1 is pretty bad as it’s just upscaling the static image, I agree.
FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.
That might explain why I don’t have the highest opinion of FSR. I’ve only used it in Counter Strike 2 and Godot. I’ve never tried XeSS or DLSS but thanks to your comment I just learned that XeSS can apparently run non intel GPU vendors from their github page
i think screens look blurry in the wrong resolution. i always rather use it in the native resolution. that effect will probably be more noticeable in a low ppi screen like the deck’s.
There’s also an argument to be made for the pixels not being an ideal multiple. Maybe it matters less when there are 3440x1440 of them on a traditional screen, but the blurriness caused by this effect at small screen sizes is quite noticeable on text.
I realize I’m probably in the minority here, but do they have an option at the original 1280x800? I don’t want my games performance to tank, and I find that resolution to be perfectly comfortable.
Wouldn’t it then make more sense to sell you LCD Deck and buy an OLED one? Whether you buy an extra screen or the added cost of a new OLED one, the price difference should be in the same ballpark. Not to mention the risk of damage and the need for a modified BIOS. New warranty on the OLED model would be an added bonus.
Shit like this is why I won’t buy another handheld console again until they can smoothly run the latest games at at least 1440p 240hz (I was initially going to say 4K but 1440 is enough for a small screen IMO).
I don’t care if it takes a decade or more, I’m happy with my desktop; I’ll wait.
Shit like what? Someone else’s opinion?
you can always just run the games at that resolution
Yes, but they will have to be upscaled somehow, which will noticeably reduce clarity.
FSR2/XeSS upscaling pretty much acts as free anti aliasing, making it look better. And you get better UI rendering.
I personally find the sharpened look of FSR to look really bad to the point where I prefer conventional bilinear upscaling, not to mention that using FSR also uses precious compute time on weaker systems.
FSR1 is pretty bad as it’s just upscaling the static image, I agree.
FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.
That might explain why I don’t have the highest opinion of FSR. I’ve only used it in Counter Strike 2 and Godot. I’ve never tried XeSS or DLSS but thanks to your comment I just learned that XeSS can apparently run non intel GPU vendors from their github page
That’s fair. I’d just rather not pay for pixels I won’t use (/s)
i think screens look blurry in the wrong resolution. i always rather use it in the native resolution. that effect will probably be more noticeable in a low ppi screen like the deck’s.
There’s also an argument to be made for the pixels not being an ideal multiple. Maybe it matters less when there are 3440x1440 of them on a traditional screen, but the blurriness caused by this effect at small screen sizes is quite noticeable on text.