The verification system is not remotely accurate. It probably does more harm than good. Valve should have made it crowdsourced like protondb because they’re obviously unable to keep up, and I don’t know why they thought they would be.
Further, they failed to establish any concrete guidelines on frame rate for their ratings.
Shit, they could have crowdsourced the data from user devices.
Valve is going for a console experience, and that means the games just work. Every time, no matter what, with no tinkering.
Obviously, with PC gaming (on Linux no less), that is a nearly insurmountable challenge.
I think the check mark is their attempt at that, and that’s why it doesn’t match 1:1 with ProtonDB.
Even the most minimal amount of “tinkering,” or “incompatibility,” like having to change the resolution the first time you open the game, or the game doesn’t have an option for the Deck’s resolution (meaning small black bars at the top and bottom. Big deal), will stop it from getting approved as “fully compatible”
Valve’s approval is just not the same thing as ProtonDB, they have two different purposes
I went to hit “edit” and accidentally deleted my comment. Lol derp.
What I said was:
The verification system is not remotely accurate. It probably does more harm than good. Valve should have made it crowdsourced like protondb because they’re obviously unable to keep up, and I don’t know why they thought they would be.
You are criticizing the verification system by comparing it to ProtonDB which, again, is a different thing.
Steam’s verification isn’t “inaccurate,” it just denotes which games will give you the “console experience” right out of the box. And for that purpose, it does just fine. Crowdsourcing something like that would not be a good way for Valve to accomplish its goals.
They could (and probably should) just partner up with ProtonDB and just bring in badges like the Decky plugin does. That also has the added bonus of getting some recommended tweaks or settings from other users really easily.
The verification system is not remotely accurate. It probably does more harm than good. Valve should have made it crowdsourced like protondb because they’re obviously unable to keep up, and I don’t know why they thought they would be.
Further, they failed to establish any concrete guidelines on frame rate for their ratings.
Shit, they could have crowdsourced the data from user devices.
Valve is going for a console experience, and that means the games just work. Every time, no matter what, with no tinkering.
Obviously, with PC gaming (on Linux no less), that is a nearly insurmountable challenge.
I think the check mark is their attempt at that, and that’s why it doesn’t match 1:1 with ProtonDB.
Even the most minimal amount of “tinkering,” or “incompatibility,” like having to change the resolution the first time you open the game, or the game doesn’t have an option for the Deck’s resolution (meaning small black bars at the top and bottom. Big deal), will stop it from getting approved as “fully compatible”
Valve’s approval is just not the same thing as ProtonDB, they have two different purposes
Yes I understand how the Steam Deck and verified ratings work, but thanks for the explanation.
Well based on your comment, it seemed as thought you didn’t.
How so?
I went to hit “edit” and accidentally deleted my comment. Lol derp.
What I said was:
You are criticizing the verification system by comparing it to ProtonDB which, again, is a different thing.
Steam’s verification isn’t “inaccurate,” it just denotes which games will give you the “console experience” right out of the box. And for that purpose, it does just fine. Crowdsourcing something like that would not be a good way for Valve to accomplish its goals.
Different in some ways but serves the same purpose.
Yes it is.
Yes it would.
deleted by creator
They could (and probably should) just partner up with ProtonDB and just bring in badges like the Decky plugin does. That also has the added bonus of getting some recommended tweaks or settings from other users really easily.