I guess what I was getting at is that it might take another engine overhaul or two before it starts to feel “next gen” to me. Maybe consumer hardware isn’t ready for a game at this scale that has trees that don’t look like paper, textures that don’t look muddy up close, and some sort of particles floating around in the air so that the world feels less static. There have always been sacrifices made to create a world at this scale that performs well, and I just don’t think we’ve hit peak yet. This stance seems to put people on the defensive for some reason. It’s still a good game, don’t shoot
I guess what I was getting at is that it might take another engine overhaul or two before it starts to feel “next gen” to me. Maybe consumer hardware isn’t ready for a game at this scale that has trees that don’t look like paper, textures that don’t look muddy up close, and some sort of particles floating around in the air so that the world feels less static. There have always been sacrifices made to create a world at this scale that performs well, and I just don’t think we’ve hit peak yet. This stance seems to put people on the defensive for some reason. It’s still a good game, don’t shoot