They can’t exactly answer that honestly.
They can’t exactly answer that honestly.
They’re literally cockroaches. Even Wikipedia agrees: https://en.wikipedia.org/wiki/Florida_woods_cockroach Fuck that hotel, lol
I stopped using Dr Squach when I found out their toothpaste omits Flouride for REasOnS.
Ugh, gross. Thanks for the heads up. That’s a shame.
I have something called Dr. Squatch’s Wood Barrel Bourbon. It’s a bit strong for my taste but it smells nice and controls the sweating better than Old Spice Mysterious Ocean Bits (which also smelled good).
FWIW I see you. :( Good luck with them.
Also, Light. Who TF names their kid Light and then expects him not to have a god complex?
Loddlenaut - A cute little trash collecting game. It seems pretty chill and fun. I didn’t get to the point of meeting the titular Loddles because I want to save that for release, but the satisfaction of cleaning up the environment and picking up pieces of trash is already a solid loop even without adding additional mechanics. Potato computer friendly.
One Lonely Outpost - It’s a bad sign when you get frustrated by repetitive, uninteresting tasks in the first 30 minutes of the game. From a design perspective, it needs to answer “Why?” a lot better. Why are we gathering archeology fragments? Why are we doing these irritating and honestly unfun tasks? And not in a “Well we’re making the world habitable”, the answer needs to be more direct: “We’re looking for soil analyzer blueprints to be able to tell where to plant our crops”. It might have some magic fun hidden later in the game, but I was thoroughly unimpressed with the demo.
Wizard with a Gun - Neat concept and fairly fun to play. I find isometric non-tile-based games clunky, and this game doesn’t change that feeling. I might pick it up if my friends show interest in playing co-op.
Grand Emprise: Time Travel Survival - Interesting concept, but extremely jank. Poor UI, mechanics aren’t that tight or interesting, animations are extremely clunky and ‘combat’ is laughable. It almost feels like an asset flip.
Paleo Pines - Cute, but something feels off. I’m not sure if it’s the animations, the shaders, or something else, but something gives the game a visually half-finished feel. I’m interested to see where this one goes and what further polish it receives.
Mr. Run and Jump - The transition between the first level and the second was really neat. The gameplay is fairly fun.
Soy milk gang!
This. The specific problem my alma mater ran into was all the conservative students saying they were getting bullied, and when asked how they were bullied, the response was basically “People disagreed with me and now they don’t want to hang out with me!”
Sometimes I wonder if they’d actually been bullied, if their tune would’ve been different…