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Then maybe you should complain about the game company that employs those developers, not valve…?
Then maybe you should complain about the game company that employs those developers, not valve…?
The screenshot doesn’t show any version change to signal - the version number is the same, so I was just answering why you might see an update like that since I thought that was part of your question.
Those might be flatpak “refreshes”, which show up as “updating to the same version”. As described by a flatpak maintainer, sometimes an app or runtime gets updated without changing the user-facing version number. I assume that’s what you’re seeing here.
I’m gonna go with unlikely.
Even better is your monthly streaming bill being $10 in electricity and a $5 VPN subscription (if you’re in a country where your ISP sends angry letters and you don’t opt for Usenet instead)
Huh, I already signed up for it because they started requiring it a while back to access historical tax return documents through the IRS website.
Not unless the game has an offline mode and you download the depot files and bundle it with a nosteam launcher then leave that to your next of kin.
I just discovered how easy ollama and open webui are to set up so I’ve been using llama3 locally too, it was like 20 lines in docker compose, and although I’ve been using gpt3.5 on and off for a long time I’m much more comfortable using models run locally so I’ve been playing with it a lot more. It’s also cool being able to easily switch models at any point during a conversation. I have like 15 models downloaded, mostly 7b and a few 13b models and they all run fast enough on CPU and generate slightly slower than reading speed and only take ~15-30 seconds to start spitting out a response.
Next I want to set up a vscode plugin so I can use my own locally run codegen models from within vscode.
Apparently it’s not very hard to negate the system prompt…
I’ve even experienced this in the 3D printing community, where I design a highly parametric model and put lots of effort into making all of the major dimensions and qualities parameterized and dynamically adjustable, with lots of bounds checking and value clamping, with all the parameters at the top of my scad file with comments explaining what each variable does.
And then someone comes along to remix my model, says I don’t want to install openscad, and just scales the entire output stl to change the dimensions, squashing all the features of the model in the process (instead of having the size gracefully adjust with all the features moving around to account), and leaving anybody starting from their work with a hard to remix mesh with no parameters.
Did you make sure to stop network manager too? I think disabling it tells it not to start it automatically but I think if it was already running it may have stayed up and maybe it brought the interface back up.
That’s my only guess, if ip link shows it as down still then idk. NetworkManager also has its own Mac spoofing thing so you might have better success editing the properties of the network connection in NetworkManager and putting a new Mac in the cloned Mac address field. I’ve only used macchanger with netctl.
Has anybody made a matrix app that looks like a discord clone? That sounds easier since the federated rich text chat is already made, the current clients don’t really appeal to the discord crowd.
Lemmy really needs pixelfed’s naive bayes spam detection, it would be able to easily classify the new accounts after classifying one post as spam, then it would be 0 seconds wasted.
I’m gonna rcm my switch now and copy my animal crossing island to my PC to be emulated. Shoulda done that a long time ago to have a backup that I actually own instead of having to pay Nintendo to keep my save data backed up. I see no reason to play any more Nintendo games on my switch, much less purchase any more when I have my steam deck.
Moonlight is Nvidia game stream so it’ll be using the Nvidia server or sunshine which implements the Nvidia game stream protocol for AMD/Intel/Nvidia server hardware.
I had a similar issue years ago in around 2018 with a Samsung nvme SSD that came stock from Dell with an XPS, me and another guy from a thread on Reddit ended up emailing with a guy from canonical and dell. The troubleshooting email chain went on for almost a year after which I just switched to a wd black and haven’t had the issue since (still using the same wd black to this day)
Anyhow, they ended up moving the discussion to launchpad, maybe perusing there might help you troubleshoot: https://bugs.launchpad.net/ubuntu/+source/linux/+bug/1746340
Prowlarr has torrentlite as one of the domain options under the rarbg indexer. I guess they use a common profile for all the rarbg clones since they use similar html structure. You just add rarbg and then switch the base URL to torrentlite in the options for it.
Your ISP knows the Mac address of your router since it requests a public IP from them using DHCP. That’s why if you contact support they usually can confirm the brand of your router by doing an oui lookup.
In theory the FBI could have collected a list of MACs and optionally used an ASN lookup on the public IP and then handed each ISP their list of MACs, which the ISP could associate back to customers to contact. It would only not work for customers who spoof their router WANs ethernet mac.
But I think just patching it is a normal and fine solution imo.
I don’t think it’s completely true to say it’s not accurate in any way. You can still get a rough estimate based on the proportion of likes to dislikes coming from people with the extension installed, then extrapolate that out based on the public number of likes provided by YouTube.
Of course it’s not going to be anything more than a ballpark number, but being able to tell the difference between “almost nobody is disliking this” and “like half of viewers are disliking this” is super useful information. If nothing else it serves as a third party keeping a dislike count for users who installed the extension. They’re not claiming to access the real YouTube data, so I think it’s unnecessarily dismissive of what it does to call it bullshit.
I’m not sure how you figure that I’m “so angry”, I thought my reply was pretty calm. All I’m pointing out is that valve treats their own employees very well, and that if you have an issue with how developers working for other companies are treated / paid, your beef lies with those companies.
Hell valve doesn’t even charge their cut on steam key sales on other storefronts even though activating the key / downloading the game still uses steam infrastructure.