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Out of curiosity, what switch are you using for your setup?
Last time I looked, I struggled to find any brand of “home tier” router / switch that supported things like configuring vlans, etc.
I made LASIM! https://github.com/CMahaff/lasim
I currently have 3 accounts (big shock):
Out of curiosity, what switch are you using for your setup?
Last time I looked, I struggled to find any brand of “home tier” router / switch that supported things like configuring vlans, etc.
Maybe I am not thinking of the access control capability of VLANs correctly (I am thinking in terms of port based iptables: port X has only incoming+established and no outgoing for example).
I think of it like this: grouping several physical switch ports together into a private network, effectively like each group of ports is it’s own isolated switch. I assume there are routers which allows you to assign vlans to different Wi-Fi access points as well, so it doesn’t need to be literally physical.
Obviously the benefits of vlans over something actually physical is that you can have as many as you like, and there are ways to trunk the data if one client needs access to multiple vlans at once.
In your setup, you may or may not benefit, organizationally. Obviously other commenters have pointed out some of the security benefits. If you were using vlans I think you’d have at a minimum a private and public vlan, separating out the items that don’t need Internet access from the Internet at all. Your server would probably need access to both vlans in that scenario. But certainly as you say, you can probably accomplish a lot of this without vlans, if you can aggressively setup your firewall rules. The benefit of vlans is you would only really need to setup firewall rules on whatever vlan(s) have Internet access.
So maybe you’ve heard something I haven’t, according to this timeline, there was only 2-3 minutes between when the ship issued a mayday and the bridge collapsed: https://www.cbsnews.com/news/francis-scott-key-bridge-collapse-timeline-911-call-dali-cargo-ship-mayday-maps-construction-worker-recovery/
It sounded like there was 1 police officer already stationed on either end of the bridge, so thats the only reason they were even able to close the bridge before the collapse.
In the time it took them to do that, I can’t see how there would have been time to warn them physically (it’s like a 2 mile bridge). From the article, it sounded like there was confusion about if a crew was even on the bridge. I also don’t know how often / what mechanism police can use to directly contact crews, if there even is one.
NPR News Now publishes great little 5 minute podcast digests every hour or 2 summarizing the big news items of the day / hour.
Their politics podcast and Trump’s Trials podcast are also good.
All three of these are very U.S. centric, obviously.
This was my experience as well, though I did notice that many games did not properly isolate game saves from separate steam accounts.
Tip to any devs that might read this: organize saves based on the steam account logged in, not the user of the PC (always “deck” for the steam deck) and definitely not just a single location among the game’s data.
I ran into the same thing. I’ve always just worked around it, but I believe I did find the solution at one point (can’t find the link now).
But if I am remembering right, I believe you need to manually create a bridge between the two networks - by default it isolates the VMs from TrueNAS itself for security reasons.
Sorry I can’t link the exact fix right now, but hopefully this will help you Google the post I found on the subject.
But on the other hand, if loans were subject to bankruptcy, most poor people would never be approved to get them.
Under this broad of a ruleset, all software would have to be open source.
The PR for the necessary back-end changes is out for review on GitHub: https://github.com/LemmyNet/lemmy/pull/3869
That link seems to 404. I will IM you shortly.
Sure thing.
Do you get any additional information in your error log?
If not, would you be open to running a version with additional debugging statements to help identify the cause of the failures?
I know there is an issue when .world is overloaded where this happens, but if it’s happening constantly it has to be something specific with your account vs mine.
LASIM author here - there does not appear to be any API changes in 0.18.4, and it seemed to work fine with my testing.
I’ve updated the table on the Github README to reflect this.
This is now released :)
For anyone finding this in the future:
The latest version of LASIM (0.2.1) has a Settings tab that allows you to choose what you want to upload.
If you are using the JSON file posted above, you’d want to choose just “Upload Community Subscriptions” on this tab so that your profile settings, etc. are not changed.
I played it a lot when I got it - it was a good excuse to play some games that have been languishing in my library. Recently I haven’t used it a ton except when on travel, but my fiance has played a lot of games on it, and it opens up the possibility of us playing PC games together. So I’d say it’s been well worth it overall.
Sneak peek :)
I hadn’t even considered this use case for LASIM, but that’s really neat.
I’ve been thinking about a settings page where you can toggle what to sync, among a few other future features. I’ll definitely add an option in the future to NOT sync the profile settings.
LASIM author here - you are correct. I explicitly made it “additive” to avoid accidents where you could end up erasing a bunch of subscriptions. Right now LASIM only calls the subscribe API interface so it’s actually impossible for it to unsubscribe you from anything.
I am considering adding a “destructive” sync in the future which, if toggled on, would unsubscribe you from anything not in the JSON file. But it’s not implemented yet!
There is nothing built into Lemmy, though there is at least one active PR working on it.
In the meantime I made this tool: https://github.com/CMahaff/lasim
It copies subscriptions, blocks, and some profile settings.
There are others too if you search for them.
I’m surprised by Helldiver’s. Has there been some performance patches? I tried playing that on my deck near launch and it really struggled even at minimum settings - I can’t imagine how it would run at higher difficulties.