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Joined 1 year ago
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Cake day: August 4th, 2023

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  • A Call of Duty RTS? Only if they brought back WC3’s Heroes, and maybe gave you a whole Company of them to manage.

    RTS’s need a massive new hit to redefine the genre. The starcraft style is stale and too slow for how most people game today. I’d kind of enjoy seeing people take another shot at where C&C4 and AoE3 were trying to go: something more tactically oriented with a greater emphasis on mobility. I think that era of RTS innovation got completely hamstrung by trying to force every game to not only have multi-player but also to be an esport and also to be a live-service endless money machine.

    You may note that games today are still being ruined by the same forces.




  • It’s so good! The purist expression of factory building: no costs, no distractions, just automation.

    It has a great concept too in the space layer. The game is played initially on a grid like any factory game. But then you can zoom out to a higher layer where you can place chunks to define the build able area and build “space belts” which essentially codifiy the main-bus style of building. (You also get space trains, which are like trains in other games.)

    I “beat” the basic campaign and hopped back over to Satisfactory since 1.0 came out, but I’ll go back to shapez when I finish there. I hope they add more complex and tricky buildings and requirements, the challenge of assembling an efficient build in shapez is just so interesting and fun.





  • My mother raises hens and a dozen birds can actually make so many eggs that our entire family has trouble using them all. A bird lays on average one egg a day, and pasture-raised eggs are so rich as to be almost unpalatable to eat directly.

    I don’t think every farm needs to have some strict limit like that, but more numerous, smaller, more localized farms would be better for everyone in almost every way. Better environmentally, more humane to the birds, people get fresher and higher quality eggs, and more people are employed. Also more limited damage from diseases, droughts, and so on.

    Our current system isnt just bad because “factories bad.” It’s bad because it’s heavily centralized and top-down controlled. This is much cheaper to operate and funnels money towards the owner much better, but is so much worse in every way that local farms are better.

    We’re making millions of birds suffer and getting shittier, more expensive product because of it so less than a dozen people (the real bad eggs) can stay filthy rich.




  • Codex@lemmy.worldtoMemes@lemmy.mlSting
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    15 days ago

    In Alejandro Jodorowsky’s concept for a Dune film from the early 1970s, each house has their costumes and architecture designed by a contemporary artist. Giger was the designer for the Harkonnen, and several of his ideas persisted beyond the failed film.

    The Harkonnen Castle

    A Harkonnen chair

    I assumed Villeneuve was calling back to those designs.









  • Codex@lemmy.worldtoAsklemmy@lemmy.mlTouch Typing
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    26 days ago

    Try a typing game, there’s lots of them now in several genres. I learned to touch type in secondary school, doing the old fashioned thing of taping a sheet of paper over the keyboard (and typing under it) so you can’t see the keys. That works but I believe in the educational power of games, and it’ll be more fun.

    Otherwise, just practice. If you use lemmy on mobile, try switching to desktop to type more. Start writing letters to people or short stories or anything that just encourages you to type more.


  • B&W was a real fun game, very interesting ideas and it really tried to be different from other games in ways that did and didn’t work.

    We really take control and camera schemes for granted these days, but it took a lot of misses before we landed on the semi-standardized methods we rely on now. B&W portrayed the player as a divine hand, and you had to click and drag to literally “drag” your viewpoint around the map. You could also click on the creature to lock your hand onto it and allow you to gently move the mouse to pet it, or rapid swipe to slap it across the face!

    The creature responded amazingly well too, reacting to many stimuli in the environment, mimicking actions you take, and responding to rewards and punishments. The systems of morphing it’s character model based on how far along the “devil to saint” meter were reused heavily in Fable. MS probably has a patent on the technique, the fuckers.

    Anyway, super exciting to see fans reverse engineering it! I’m a big supporter of remaking classic games as new open source engines. I think projects like Spring (rts) and gzdoom really show how powerful and creatively productive a community that cultivates good, open, tools can be.