Poor people move where it’s cheaper to live. It’s cheaper to live where risk is higher. This is how risk is systematically offloaded onto the lower class. We build and live in these dangerous places, and we suffer all the loss and damage from those risks. The owner class takes all the profits and value from those places while investing little to nothing in them (too risky!)
A Call of Duty RTS? Only if they brought back WC3’s Heroes, and maybe gave you a whole Company of them to manage.
RTS’s need a massive new hit to redefine the genre. The starcraft style is stale and too slow for how most people game today. I’d kind of enjoy seeing people take another shot at where C&C4 and AoE3 were trying to go: something more tactically oriented with a greater emphasis on mobility. I think that era of RTS innovation got completely hamstrung by trying to force every game to not only have multi-player but also to be an esport and also to be a live-service endless money machine.
You may note that games today are still being ruined by the same forces.