My partial degree in Game Art and Design finally pays off, lol
My partial degree in Game Art and Design finally pays off, lol
If you can’t hash out the idea then so you have a right to even try and make a game?
This is the most important thing I see here, because the answer is always ‘yes’. Of course you have the right. Start where you’re at and figure out what you need as you go along. Your first attempt might not work, but what you learn from it will be invaluable.
As far as art goes, you can either find someone who is excited to work on it with you in their spare time (difficult to find), or pay an artist whose style you like to create art for you (possibly expensive). If you do the latter, it’s best to wait until you have a clear idea of what you’ll need so you don’t end up paying for assets you won’t use.
One thing you can do right now is create a design document. This is basically just a long, detailed description of what you would like your game to be: specific mechanics and systems you want to include, what the gameplay loop will be, the audiovisual style, everything. Include images mood-board style for your future artist(s). This document will give you an idea of the assets you’ll need, as well as what you’ll need to learn as far as coding. It doesn’t have to be followed to the letter, but it’s a good place to start.
I learned that the lump I’d had biopsied on my neck was a pair of thyroid tumors that were suspicious for cancer, and that the whole organ would need to be removed. After pathology, it turned out not to be malignant, which is lucky, but that was a pretty unpleasant few months and now I have to take thyroid replacement hormones for the rest of my life. The doc still hasn’t got my dose quite right, so I just kind of low-key feel like shit all the time. It takes a couple months before we know if a new dosage is working better or worse. Hopefully they’ll have it figured out by my next birthday…
I did not mean to leave any comment. Not sure what happened there.
I get that OC can mean lots of things, but I think most people in this thread are willfully misunderstanding you because of preconceived biases about original characters being ‘childish.’
I will instead attempt to engage in good faith. Here is an original character I conceived for a Star Control D&D game I ran. Archivist Ryll (pictured at right) is an Yllk who joined the crew after they performed a mission to help him study an anomalous neutron star. He is pragmatic and cheerful, and always game to help out, but dislikes authority figures. He lost his rear legs in an accident involving IDF (interdimensional fatigue). He is shown here in the epilogue of the campaign in his capacity as archivist, assisting with the official documents as the Alliance of Free Stars signs a formal cease-fire with the VUX Admiralty after the Battle of the Sa-Matra and subsequent dissolution of the Ur-Quan Hierarchy of Battle Thralls.
People usually see doctors when something has gone very wrong with their life. It’s scary when your body backs you into a corner, and fear makes people act stupid and angry. I would hope they could be given a little bit of slack.
I recognize and sympathize with the energy of this comment. I have also had a medical setback recently that is making it really hard for me to exercise. I had a tumor removed and they took my thyroid out with it, and something is not right with the replacement meds. It is tough to make people understand just how awful it can be to feel exhausted and irritable and confused every single day. What happened to you sucks, and it isn’t fair, and it’s okay to not be okay with it. For what it’s worth, I hope your bone does grow back.
Is that not what the post office is for? Were pony express riders stopping at every individual farm and cabin?
Altered Beast for the Sega Genesis.
“WISE FWOM YOUW GWAVE!”
“WELL-COME TO-YOUR-DOOM!”
Never got past like the 3rd level.
I hate sleeping under any circumstances.
‘Normal’ isn’t the most useful word for describing human interactions. It’s always going to be biased by your culture, upbringing and life experience.
A lot of people here are saying that people become more attractive as you get close to them, and I’m sure that’s true–for them. Just to offer an alternative perspective, I find people less physically attractive the better I know them. I still love them and enjoy their company, and I wouldn’t trade them for anything, but I just don’t really want to be physically intimate with them past a certain point. I’m very independent and probably just not cut out for that kind of long-term relationship, but I’m also very open about it when talking to potential romantic partners. I don’t want them putting all their eggs in one basket, especially when that basket is full of holes.
This also happened to me. I dropped out of game art & design school. Now I’m doing art and animation for a game dev company. I took the scenic route, but I got here eventually!
Oh, that’s why I like “dipshit” so much. Now I understand myself better, thanks!
The sound of Agatha Trunchbull’s angry grunt as she throws the shot put in her office to intimidate Ms. Honey in Matilda (1996).
Or really, any of the noises she makes throughout that entire movie.
Disgusting things, children. Glad I never was one.
This isn’t stupid, it is righteous
I think I may be an outlier here. I really don’t want to die in a sudden ‘didn’t-see-it-coming’ kind of way, like getting hit by a semi or a freak accident with heavy machinery kind of way. The idea of going from living, thinking, feeling, person to chunk(s) of meat in an instant terrifies the shit out of me. Especially if it’s caught on video and people watch it for laughs or whatever possesses them to watch that kind of thing.
Don’t get me wrong, I don’t want to die in some slow, painful way either, but something I had some agency in would be worlds better. Like taking a bullet to save a loved one, or punching my own ticket after getting a terminal diagnosis, or even just taking a deliberate, calculated risk.
The best horror film for Halloween isn’t a horror film, exactly. It’s a cartoon miniseries called Over the Garden Wall. We put it on for the Halloween party every year.
Two approaches. Mixed success with both.
Choose games that don’t make you feel bad. This can mean playing more cooperative games, or it can mean offering to referee or sit out games you know will just piss you off. For me, the chance of winning isn’t appealing enough to outweigh the chance of ruining the game for someone else. It helps to identify what exactly it is about losing that makes you so sour. I have a hard time with games like Cards Against Humanity because the card combinations that are funny to me usually aren’t funny to anyone else because they didn’t go on the ADHD field trip with me to make those connections. It starts to feel like a popularity contest that I’m losing because my brain is wired wrong, and it’s hard not to take that personally.
Set different goals in the games you’re playing, and define ‘winning’ for yourself based on those goals. I used to get annoyed every time my friends pulled out settlers of Catan. I would do what made sense to me each turn, but I’d always lose anyway either to random chance or just not having enough RAM in my brain. Even on the rare occasions I won I often wouldn’t have fun with it because I spent so much of the game being frustrated. So I decided the only thing I cared about in the game was getting one of the bonus goals, usually ‘longest road’. That was much easier to focus on, and it took all the pressure off me to win. After a while it became kind of a running joke.
It’s not perfect, and it doesn’t happen in a vacuum either. Sore losers often have anger issues they’re not dealing with (I know I did!) and figuring that stuff out will help in more areas of your life than just board games.
Your mileage may vary.
Good luck!
I love monty python’s flying circus, but they had multiple sketches across several different episodes where the punchline was a gay person getting murdered. Kinda hard to watch some of them now.