![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.ml/pictrs/image/d3d059e3-fa3d-45af-ac93-ac894beba378.png)
How do passwords get scraped?
How do passwords get scraped?
I think a lot of it is that the content that google returns is mostly ads or clickbait articles that contain no useful information. You can usually find what you are looking for but you have to actually put time and effort into filtering all the bullshit now.
Yeah but looking up the specific dragon you’re playing is a whole separate thing to do as opposed to it just being on the card in wingspan.
Or monetizing content. Can’t monetize what is freely available.
Which I guess that falls under censorship, just for a different reason
Thanks, I’ll give this a shot in the coming week!
I also route everything through my pfsense firewall to mullvad VPN. I’ve been looking at various ways to access the internal network from the outside internet safely, and I’m a bit hesitant to open that hole just yet. Cloudflare tunnel seems like the easiest option but apparently they can see everything you put through the tunnel and I’m not real comfortable with that.
Does one need a dynamic dns to use wireguard to tunnel back in, or is there another way of ensuring you can connect to the correct location? Does the wireguard server run on docker?
I’m confused as to how outbound and inbound would be different. Would the traffic not go from the VPN endpoint to your device?
How do you do this? Are you playing with steam? Is there a reason to use wine over proton?
For a recommendation of an album that isn’t about love, but about a wizard seeking immortality, check out Hypercube Necrodimensions
I’ve always thought it was nuts that cyclists are told not to use sidewalks. If a cyclist hits a pedestrian on a sidewalk, it sucks but it isn’t that big of a thing. Comparatively, if a car hits a cyclist on the road, then the damage to human health can be far worse. So why put the cyclist in that situation if a sidewalk exists?
The new car smell used to be from the material the dash was made of. Now, the dashes are made differently and the smell is pumped in because people expect it.
How does port forwarding help with videogames?
It has been a busy few weeks, I haven’t had time to really troubleshoot this further until today.
I have managed to get it a bit further. It now says “failed to connect to hostname”, but Sunshine no longer closes when this occurs.
I have ensured that -moondeckbuddy settings.json contains correct sunshine_apps_filepath, registry_file_override, and steam_binary_override all point to the correct places -steam.sh is executable -in Sunshine -> applications -> command “/home/myname/Applications/MoonDeckBuddy-1.6.1-x86_64.AppImage --exec MoonDeckStream” is pointing to the correct place. I’ve included the “exec MoonDeckStream” but I’m not sure that is correct, still doesn’t work with or without it -Steam Deck says that both GameStream and Buddy are online and paired
I really have no idea what else I could be doing wrong. I don’t think it is a firewall rule or anything since I can get it to stream, just not with the moondeckbuddy.
Capitalism in a nutshell
What is the benefit of port forwarding?
I have sunshine/moonlight working well and reliably if I launch it from the Steam Deck desktop mode. It is just when I try Moondeckbuddy that it gives me issues. As soon as I launch the game on Steam Deck via the moonlight moondeckbuddy icon, the resolution changes on the main desktop so I know it is starting atleast. However, within a few seconds, I get “Error 1: Connection refused”. and Sunshine closes.
I have: -Ensured the MoonDeckBuddy AppImage is Executable and running (as given by moondeckbuddy being visible in the system tray, with an option to start on system startup) -Ensured Sunshine has the right command path (“/home/myname/Applications/MoonDeckBuddy-1.6.1-x86_64.AppImage --exec MoonDeckStream”) -Ensured that MoonDeck sees both Gamestream and Buddy as “online”, and that the MoonDeck options Host Selection screen shows Buddy as online
One thing I am a bit confused about: In this guide (https://github.com/FrogTheFrog/moondeck-buddy/wiki/Buddy-configuration), at the very bottom, it has a note for linux only steam binary override if using Steam from flatpack (which I am):
In case you’re using flatpak:
Create a file that you want to use as binary.
Set the contents to:
#!/bin/sh exec flatpak run com.valvesoftware.Steam “$@”
chmod +x <file>
Use the new file as Steam binary.
I am not sure where that file is supposed to go, what to name it, or what the filetype is supposed to be? Does it go in the same folder as the MoonDeckBuddy AppImage?
Also check out moondeckbuddy.
I’m having trouble getting it to work on my Linux install, but I’m super excited for when I do get it figured out!
The law doesn’t have to make sense to be enforceable.
If you wait until the very end, there is no guarantee that someone will let you in.
Sonos has pissed me off. After the latest update, the app cannot locate the speakers in any of my rooms. The TV speakers still work with a signal from the TV, but the speakers in all other rooms basically cannot be used.
I’ve factory reset them, set them up in the app, and as soon as that is done, they disappear from the app again.
They worked fine for years, then this bullshit. I’m researching a home theater setup that doesn’t use Sonos and am planning on selling it all once I’ve found replacements.
It feels like I don’t own the very expensive hardware that I have bought. I guess since they are software controlled, I really dont.