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It’s the end point modem+router. It’s like saying removing the landline phone from people’s house without destroy the exchange boxes would cripple communication. It’s not cause they are easily replaced.
It’s the end point modem+router. It’s like saying removing the landline phone from people’s house without destroy the exchange boxes would cripple communication. It’s not cause they are easily replaced.
I think honestly they might be looking to have their own platform on PC one day to not paying the platform fee.
if they keep using steam backend for part of their PC framework, they will pay a lot more in the end, compare to invest now take some flames and properly push for their account backend on PC WHILE have steam’s market place/distribution work for them.
Don’t get me wrong, Sony already have the capability to server digital contents to all the PS5s, but it’s a closed system and no worry about hacking etc as much compare to PC.
It took me so long to bake all the maps and future map updates from Mods(threewave mostly) and publish on our dorm FTP. People that still play on CPU is at disadvantage for sure.
But after a while anyone that plays 3d game already have one. It basically trickle down to other players. (ie my voodoo1 was sold cheap to one of my friends back then when I got the voodoo2.)
you forget the amount of time needed to bake Quake translucent water patch.
I’m willing to double dip just to roam the world with my ultrawide oled again, I’ve never really touched the coop mode anyway in Ps4 and then later PS5’s remaster. I want to support the studio and I hope the Helldivers 2 event sends Sony a clear enough message. It’s only 2 days in and they will be monitoring metric etc. Remember how well that reddit blackout worked? But this time, steam seems to willing to refund for those delisted countries no issue, so players in those region can hit Sony in the pocket. (and sadly, AH as well. )
if you mean the dive then just standing medium kick with proper spacing, if you are on emu you can snap shot the match or add more token and just practice anti air if it jump and dive from mid distance.
Source : https://wiki.supercombo.gg/w/Super_Street_Fighter_2_Turbo/Ken
If you only play old games for story mode, the CPU read inputs so you are gonna have a bad time anyway if you don’t exploit their tendencies. Don’t spam fire ball cause I think by the 2nd or 3rd match you start to getting jumped on. In fact, if you know how to do anti air(couch heavy punch from Ken) with proper timing you can beat the run pretty easily except char with command grab.
Like for CPU don’t even try complex input, read on internet for most basic punish(like empty jump in and then throw against zoner) cause throw is really high damage & strong in SF2. If you push them to wall then you do the light punch fireball with some distance to bait them to jump over then do your punish.
well, I am not good but consider I can usually finish all the combo trainings 100% so my execution is quite okay. (I quit fighting game cause the button tapping is quite noisy, so no more fighting game after my son was born. )
It’s a huge time sink and there are also cheaters(on pc specifically), so good luck.
Merge needs some stomp, yeah, mine stomp yours.
edit: note, this is a good thing, cause then we both have unlimited supply of tickets.
thanks lemmy and now I know what it is and doesn’t have to watch. ;)
ST:E servers also crash at times so it’s not HD2 only feature. XD
I just want them to get MORE bugs(like way more, I know it’s more than what HD2 currently sustains, but with dedicated server they should be able to do more), MORE player support(>16, preferably have 32/64 players missions), and if bugs can fucking pile up like in movie I’d buy whatever cosmetic they have in store post launch.
If bug spawn is scalable to player count in the mission that would help as well, like a L4D AI director that spawns enemies depending on the difficulty slider and how well they are doing. We will see after today’s update.
I go look up and woah, Squad is almost 10 years old, next year would be it if including EA time. seems received quite okay with recent reviews on steam. DLC seems to be cosmetics only, I guess they need those extra cash from community haha. I don’t remember the mod drama, but if that’s the case the modder can just sue them for sure. (I do know they bought the Australian faction from modder if remembered correctly. )
I do think the ST:E xp wipe is justified and they do manage to keep career xp/level. If not I’d settle with some unique title or decal that only EA people get before 0.7 for their contribution. I mean EA player are basically paying alpha/beta customers that are willing to tolerate big changes/crashes/issues if it’s better for the future release. I think ST:E and Helldivers 2 are fundamentally different games and ST:E is just really rough on the mechanics side(since it was a squad mod originally), I have hope as it’s always one of my fantasy to shoot waves of bug and climb over their bodies since the movie. And just 4 players with orbital strikes doesn’t really fit that scenario of squads getting thrown into meat grinder. (yes, I also wish they can support more > 16 players ) It would be fucking insane if we can play 100 players against thousands of bugs. Actually, I’d settle with 64 as the game mechanism and enemy spawn now can’t sustain that many players doing coop and many player would get nothing to shoot with. well, man can dream, :P
care to expand on this more? I do know Squad seems to have a quite community split update but since I don’t focus heavy on milsim so I just take whatever youtuber presented and said. ST:E is still EA and judging from the last live stream they seem to bite the bullet hard upgrading to UE5, but engine upgrade is always hard but should pay dividends later down the road. Especially for a EA game, I think the general expectation for game to just blow up fro EA is really odd. Look at say BG3 or Hades during EA, they don’t have that high player count as well even though they are made by more well know devs than Offworld.
Yeah, but at the same time, people are “NOT” going to pay for it won’t pay for it anyway. You might as well establish your player/fan base. Like even if you give me say, Suicide Squad for free I still won’t add it to my library.
I wish that in the future developer can just host their own game with very minimum cost/overhead unless they really need some platform’s backend feature. (multiplayer game mostly.)
For single player game I really don’t see why it is so difficulty to host (even torrent it) would be a hard thing to do. During the shareware/pre-steam days where you may have downloaded the full game with a soft lock, I’ve played a whole game and then try find way to send my money as well. (was not living in NA at that time and there was no guarantee that a game will be imported with official vendor.)
I paid and still get peppered with their promotion. So I stopped paying, then if it gets worse I will uninstall and use the web app as you can block elements with the ad blockers. (so even site hosted stuff you can single out elements to block. )
edit: yeah, unfortunately I can’t really just stop using it entirely, until my regular group server and some of the game’s server move somewhere else.
same, I was interested in the game but until recent video shows a ton of other things that I didn’t know stopped me in the track, reading the reviews didn’t help as well.
I think they have a good game in the beginning but throwing too many other things into the pot.
I refunded D3 after finding out how they gate the auction house and drop weapon level during launch window. Never even tried to get the updated version or D4 at all. Blizzard is dead for me at D3.
I know, it’s that they probably have the console optimization left in so any CPU that’s not 8 cores might get the short end of the stick. We will see how quickly capcom can patch that.
just move to unified vram like console would be best.