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Cake day: July 1st, 2023

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  • I don’t write games but a lot of people that do often say something similar. Do play tests for the concept/mechanics.

    This way you don’t spend time/energy and resources on art and assets that won’t be used, etc.

    Similar to a minimal viable product in regular dev or, perhaps a better analogy, technical demos.

    You want to write a site or app that fetches API data for GPS, calendar and Weather and show them together? You don’t start with the UI. You start with:

    • Can I get the GPS coordinates
    • Can I call another API and get the weather for those coordinates?
    • Can I get the coordinates or other info for some future location?
    • Can I send that to get the weather?

    Once you know you can and that it “works” you build around it.

    So like you said. I have boxes, and this other box (or static PNG of a cat) moves around them and when I move this way it drops the box down on another box.

    Does that work? Does it feel “fun” to arrange them? No, it feels tedious or can’t get the collision right? Then let’s try a different angle or taking the part that did work and iterating on it.

    This also leaves you open to random bugs that end up being “fun” when you lean into them.

    Game Makers Toolkit has some good videos on his journey making “Mind over Magnet”. Here’s the playlist.

    https://youtube.com/playlist?list=PLc38fcMFcV_uH3OK4sTa4bf-UXGk2NW2n

    There’s also PirateSoftware whose entire stream is devoted to “go and make games”










  • It has to be fixed in a tangible medium.

    In this case they’re not “fixing” their words and the final art is the created expression. Yet in this case their created expression wasn’t created by them but the program.

    In this case their combination is the palette and paint but the program “interpreted” and so fixed it.

    For example you can’t copyright a simple and common saying. Nor something factual like a phone book. Likewise you can’t copyright recipes. There has to be a “creative” component by a human. And courts have ruled that AI generated content doesn’t meet that threshold.

    That’s not to say that creating the right prompt isn’t an “art” (as in skill and technique) and there is a lot of work in getting them to work right. Likewise there’s a lot of work in compiling recipes, organizing them, etc. but even then only the “design” part of the arrangement of the facts, and excluding the factual content, can be copyrighted.