![](https://lemmy.ca/pictrs/image/49b07dde-3704-4e3f-a1ab-a74383d005ec.png)
![](https://lemmy.world/pictrs/image/e8842a5a-3702-4103-8102-b71875cd9eda.png)
4·
3 months agoWonder Boy 3: the Dragon’s Trap, a simple “Metroidvania” style platformer with fun action and enemy design. No deep story, but one of my all-time favorite game soundtracks
Wonder Boy 3: the Dragon’s Trap, a simple “Metroidvania” style platformer with fun action and enemy design. No deep story, but one of my all-time favorite game soundtracks
Agree, the lack of tactile feedback was awful. It’s like playing on a mobile phone screen today
Like those occasional illustrations in Alice in Wonderland or Narnia, game manuals provided a window into a world you couldn’t fully see (in the case of old consoles, due to low res or low poly graphics) and served as a jumping off point for so many children’s imaginations to fill in the rest of the details.
https://atariage.com/manual_page.php?SystemID=2600&SoftwareLabelID=128&ItemTypeID=MANUAL¤tPage=0