It’s about time to rewatch Avatar, isn’t it…
video games and music sure are neat… i am currently “moving” this account to kbin.run
It’s about time to rewatch Avatar, isn’t it…
Katana ZERO. The fact that your character can fail and “die” and yet be able to control the flow of time to return and try again is not only contextualized through the game’s lore and your character’s usage of a drug, but becomes basically the entire story by the end of it. Brilliant game.
That’s how you get your kid to never go to the beach with you
A surprise to be sure, but a welcome one. I can keep going, they’re all winners.
And my axe. This is still funny, right?
Damn, well, she deleted her blog. Probably a pretty interesting rabbit hole there.
I feel you. I just hit 20 hours and I probably didn’t start to fully realize how to find different kinds of content deliberately until about hour 15 after I’d got some of the faction stuff started and explored enough planets to understand how to find certain side quests.
For the first while my natural instinct just had me exploring all of the cities and stations, just talking with people and picking up masses of side quests, then I hit a point where I started actually doing them, because I was burning myself out on walking and talking.
The non-scaling level of systems is interesting, figuring that out helped me to be able to do quests that I was leveled for and weren’t super spongey, I figured out the structure of the random quest board quests so I could partake in FPS shooting, ship shooting, cargo running, or more narrative driven side quests depending on my mood.
Figuring out that the trade authority (only the manned shops, not the kiosks) is your stolen goods fence meant I could really start stealing in earnest, and the decrease in environmental items that are lootable, along with the decrease in lootable homes and apartments means stealing opportunities are harder to come by.
Even still, after being pretty cheap at level 20 I’m at about 120,000 credits, which seems close to enough to fully build my own ship, which I’m about to eagerly do in my next session. Once I’ve got a ship built I’ll want to start and get into landing on less colonized planets and figure out the outposts and such, where I can pivot to hiring people from the taverns and getting into that whole side of the game.
I think because of the amount of things you could do, the amount of them that are basically impossible to do from the outset due to money (ship and outpost building), and the way the game doesn’t guide or explain things well, it was really easy for me to create my own boring rut where I just walked and talked and ran away from tough enemies because I didn’t realize I picked up a quest that was in or lead to a high level system.
For instance, I knew you could board ships, I had no idea that I needed the systems targeting skill to target engines to even do that at all, the skill description didn’t mention it, and the early game mission that forces you to board doesn’t require you to have the skill, you just board when the ship is supposed to “die”. I was also initially upset random items couldn’t be broken down into materials, but then I realized some materials can just be found as lootables, same for some craftable components.
All told, as I play more I’m coming around to it all more, but it’ll probably take another ten or 20 hours before I fully understand all the systems and can make a judgment on if I like it more, less, or the same as Fallout 4, which I also loved.
Earth Defense Force is the shit. It’s not way more fun than it has any right to be, it’s exactly as fun as shooting giant alien insects as an overly patriotic earth sci Fi military SHOULD be.
I think if you show the gameplay to somebody and then the addicting loot system that they’d be down, unless they just don’t like the chaotic shooter-ness. But yeah, those games are fucking great
Its not necessarily a kid’s game, but that is their primary demographic and player base out of some fusion of being easy to run, simple games being easier to create, the art style, the accessibility and short term gratification of easily jumping between experiences.
Not sure I’ll be able to get over In N Out Burger. For a chain their consistency is incredible. Good quality ingredients, but most specifically, they always get the toast on the bun perfect, soft in the center, crispy just around the edges, and thousand Island style dressing on a burger is the shit.
That was the same for me, but reverse. I tried to play No Man’s Sky to get hyped for Starfield, but they’re just such different games doing different things and one doesn’t appeal to me as much as the other.
They have a whole rube Goldberg machine set up that fires a BB gun into their gut every time they get shot
Oh fuck, I used to play Tribes Ascend. Still so sad that game got axed and we never got a follow up. I never thought about it that way, but I think I’d agree. Tribes is at once slow and fast since you can ski at incredible speeds, but shooting in that game is more about preparing and positioning for a few really good shots.
Oh, yes. Any Arrowhead co op game will work, besides Magicka they also have Helldivers or their Gauntlet reboot.
Working my way through completely exploring the entire world of Assassin’s Creed Odyssey. I really love this game, but goddamn is it enormous. I’m about 75% in.
And just picked up the switch port of Red Dead Redemption. Really glad to be able to play this one without dragging out the 360. Still an awesome game, and a damn good port.
Yes, it really knows how to make inventory management an integral and engaging part of the gameplay. Too many times is inventory management done wrong or relegated to a mechanic thought of as “busywork”. .
I’d love to see more games shine a spotlight on it, because I find it very interesting.
A lot of old Iron Maiden will fit that quite well, of course, maybe most infamously, The Trooper.
I wouldn’t necessarily say unfun, but “not for me”. Stardew Valley. I went in ready to relax and farm, but oh God, time moves quickly! And I only have limited energy per day. That wombo combo when I was starting out just stressed me out and I didn’t get into it immediately.
I know there are mods for it or that it’s a good game even with the time, but out of all possible farming type games there were plenty more my speed than Stardew.
I think it does make sense to expect that up until you realize how much of a technical undertaking it’d be to do so and whether that payoff seems worth it to them. Seamless transitions seem to me to still be in a category to show off if you have it, so that they didn’t should be a red flag, but if you didn’t watch all the footage then you wouldn’t realize that, which I get, and I dont expect everybody to watch both the showcases like I did, thats probably over an hour of footage.
I can see why you’d expect a similar seamless experience due to their previous maps, but implementing that is completely different due to the style of game and requires new engine features to do so unlike their previous games which were already capable of it since Morrowind. You could expect them to consider doing it, but it wouldn’t be a given
I’d say I’m agnostic, but my parents also didn’t force religion on me, my dad is Catholic, and my mom is Thai Buddhist, and I view the Buddhist ideology to strive for to be satisfied without material as an honorable goal. I feel as if I believe that attaining that mindset really is nirvana, and I don’t think you need to be particularly religious to think that’s possible.