Just a dorky trans woman on the internet.

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Joined 1 year ago
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Cake day: June 12th, 2023

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    1. There is the --download-sections option. Looking at it, you might want to use --download-sections "*0:00-1:00".
    2. I briefly checked with --list-thumbnails and it doesn’t look like YouTube offers any square ones, so I would look into using ImageMagick to edit the image with a command. I doubt yt-dlp allows you to do any sort of image manipulation out of the box.

  • Not to be pedantic but I think the headline is fine.

    If you simulated a fire in a building for training purposes and upon activating the fire alarm, it got broadcast to emergency services when it shouldn’t, you did accidentally broadcast the fire alarm, simulated or not.

    The “accidentally” already implies it was done in error, suggesting it was not an emergency. On the other hand, if it was a real emergency, and just wasn’t meant to be publicly broadcasted, I feel like the headline would’ve looked different.



  • At the moment, upvotes and downvotes, while not used that way by many people, is more about what others will see, rather than what content you like. It’s more like a community moderating and rating effort. Upvotes make posts more visible, by pushing them further up in what’s currently popular. Downvotes do the opposite, and in my personal opinion, should be reserved for posts that don’t fit the community they were posted in, spam, or things that break rules – typically the same reason why you would (and should) report a post. They are not “agree” and “disagree” buttons. Topics you disagree with can still spark interesting conversations.

    Using the same mechanic, voting, to tell an algorithm whether similar posts should have higher visibility on your own feed, would be incompatible with this existing system. Posts that get a quick reaction or emotion out of you are even further encouraged, while things you simply don’t want to see (but aren’t necessarily “bad”) get punished heavily.

    This system works through subscribing to communities you are interested in and actively participating in improving the health of those communities, rather than passively consuming content. That takes some effort, yes.

    All in all I think this proposed system is not compatible with Lemmy, and maybe not even a good idea.


  • I don’t have the time to watch it all, but I remember that the Steamworks Development channel on YouTube had recently-ish released this video about how games get surfaced to players and it also talks about what parts of the store are personalized and which aren’t.

    In the video I can only see the small ad on the left side about the Steam Deck. You’re talking about the big banner ad that appears somewhere inbetween the sections? I can only guess they put it there for everyone, or maybe just every region that can purchase a Deck, for simplicity.






  • Doesn’t each separate .exe you add as a non-Steam get its own proton prefix? That is, each of them end up with their own [random numbers] folder that doesn’t match another?

    and chose the C:/Program Files (x86) as the install location

    This might be the problem, but I’m not sure. When you choose C:/ as the install location in the installer, that C:/ is inside the proton prefix of the installer executable. I believe you’ll want to choose a place outside of that. For example Z:/home/deck/Games/Genshin Impact or the SD card like the guide was showing.

    I’m guessing when you deleted the installer.exe from your games list, it removed the proton prefix for it, deleting the game you installed in there alongside it? Either way, from a quick glance that’s what I could see you did differently from the video guide.


  • There used to be this service called Flattr, and it’s still around, but I’m honestly not sure how it works anymore. The way it used to work is you set a monthly amount you’re willing to contribute, you get to specify which projects to support, either one time, or recurring, and then your contribution is split up between the projects you chose to support.

    I don’t know if this is an ideal system, because some creators might end up staying unsupported even though people are using their creations, others end up reminding their audience constantly to use the service and support them, so they end up with more than a similar creator not reminding their audience.

    In the end, I think the best thing for all creators would would be universal basic income. Everyone is taken care of such they can survive and pay for necessities, and then they can just create stuff for others to enjoy, for free. (Oh, the humanity!) No trying to convince people to share part of their hard-earned money just for basic survival.



  • The best Mastodon instance is the one that aligns with your interests and values the most.

    • Are you interested in tech? There’s a couple of tech-focused instances.
    • Are you some flavor of LGBTQ+? Some instances do a better job at keeping out bad actors, and you can be around like-minded people.
    • Are you interested in gaming? Movies? Art? Writing? Game development? Home improvement? Gardening? Activism? Memes? News?
    • Maybe you’re interested in stuff happening in your country or local area?

    Why? When you’re looking for new content, and new people to follow, the local and federated timelines of your instance are a good way to do so. Your home timeline includes all the people and hashtags you followed yourself, and their boosts. The local timeline includes all the posts and boosts of everyone on your instance. The federated timeline has all the content that everyone on your instance is following. (Of course you can always follow anyone you like, but I’m making a point about ease of discovering content relevant to you here.)

    For this reason, just joining a big, general-purpose is less useful, since you’re just going to get a hodge-podge of random things in these timelines. Perhaps you don’t mind, but I feel like it’s good to point out this feature of the fediverse, as some people might not know, or realize this is a thing.

    How? Okay, of course this is silly to recommend without giving you some way to look for these instances. There’s a couple of directories that allow you to search for them. Looking for some briefly came up with https://instances.social/, https://mastodon.help/instances and https://mastodonservers.net/. Also note you can migrate your account from one instance to another, taking your followed content and even followers with you.





  • Whether or not it’s a good change is likely mostly subjective. I’m guessing Discord made the switch to be more in line with other mainstream social media platforms, and to reduce confusion.

    Personally, I kind of like the old way more. It means there could be 10000 different people with basically the same name. Other than paying for a specific number, there is no issue with a person grabbing a handle and then it not being available to anyone else. Otherwise, eventually, a lot of handles will be used up, maybe even dead, so people have to come up with increasingly creative ways to get a unique handle – or just settle on adding some numbers to the end.

    I’d even go a step further myself and remove handles completely. Just use a random unique identifier, like a hash or GUID for the user – which a lot of platforms do under the hood anyway, since you can change your handle in many of them – and use invite codes, QR codes or similar to add friends. We don’t need this username / handle rotting that just gets worse over time.


  • Netcode, gun feel, balancing, map design, sound design, … all things that are present in co-op shooters as well. Don’t get me wrong, I agree with what you’re saying, but I feel like you have misunderstood what I was trying to communicate. (Which might be my fault.)

    And yes, there are things that are unique (or more critical) to PvP shooters, but my point was: It’s overall less work, for developers and artists, to just have players fight each other over and over again, than to create content for players to cooperatively enjoy.