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I don’t remember quite well, but it sold well, but not well enough for a AAA franchise.
I don’t remember quite well, but it sold well, but not well enough for a AAA franchise.
Capcom is on a row giving fans what they want and making millions from it. Compare that to Square Enix.
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I don’t think it’s a scam or a fraud (legally), but it’s really an undercooked assistant that is $170 too much.
I think that CZ has something, but eventually we will have to wait and let it cook, to check how the company (and maybe the device) are entangled with cryptos.
There are few games that define a genre, transforming them into games for history books, and that’s Super Metroid. It refined the exploration-by-abilities genre we know now as “Metroidvania”, much like Dead Souls defined the “Souls” genre, and so forth.
On the other hand, it also had it lows. Like that entry you don’t talk about that we hope someday is declared non-canon and all copies destroyed by spontaneous combustion.
Yeah, but the writing was on the wall when it came to Xbox Game Pass a few months later. If Microsoft deal was better than burning its sales, then that was it.
Also, there was some other rumors that the sequel wasn’t green lit immediately since the sales of the first game didn’t meet EA expectations. Who knows it that can be attributed to missing Halloween and holidays.
I think Dead Space 2 remake will never come. Motive is working on the next BF and the Iron Man game, that look like safer investments than a sequel of a game that failed commercially (in their books).
Given the transition window, I can guess Control 2 will be ready for 2025.
It should be minimal. I think it’s more about the broad appeal, focused marketing, and the good quality of the releases. You got Persona on Xbox, that’s brings people in.
I’m eager to check the calendar of Japanese games for this year.i don’t know if they blow up all cartridges in January or there is more to come.
What’s dissapointing about Dev Home is that it offers nothing of value to the average developer, let alone somebody start it.
Given the power of containerization and WSL2, you would expect it could create development environments for a given app, like creating a firmware for a microcontroller using Rust, or a backend using Typescript, and even bring common tools or toolchains. Instead, we get some widgets and that’s it.
I think it will depend on what Microsoft promises to the team. Eventually the funding needs to como from someone, and seems that Game Pass is great for games that can’t drive by selling copies alone or are not Baldur’s Gate III level of quality.
Makes sense. I believe Chile has a big community of Palestinians. Might well use whatever is at their disposal to get attention on Gaza.
We even have a football club, CD Palestino.
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Of course, otherwise would mean investing in huge data centers for running LLM models, or worse, buying hardware from NVIDIA.
Optimization is the key. Privacy is just an added bonus.
This could backfire into something Google don’t want: everyone using adblockers.
Imagine everyone installing adblockers just to skip YouTube’s obnoxious ad rolls, just to also block most Internet ads.
Suddenly, having an adblocker becomes mainstream like wearing socks.
They’re “overnight performance experts” because there are similar games that run better.
To me it seems that there was a tight schedule and they couldn’t prioritize performance tweaks over features. I mean, if it’s works it works, refactor later so we can jump to the next requirement.
Sum all that up and you won’t know which part of the chain takes most cycles,
At this point I would prepare for total destabilization of Middle East. If that what Hamas goal, then mission accomplished and grab the pop corn.
You don’t level Gaza and expect somebody to not be pissed off. Feels like dominoes going down when seen for afar.
One thing about the 12GB of RAM: it may be costly now, but it will become cheaper after three, four years into the cycle.
Second, there is also the bandwidth. The Steam Deck has 32x4GB LPDDR5. I believe they wanted 8GB but DLSS and ML (if they add them to the next SoC) require at least 4GB plus. Hence, 32x4GB (96 bits). If the Steam Deck can get away with slightly more, then why not slightly less.
So yes, I can see this device with 12GB of RAM to ensure DLSS and ML work without hitches.
AFAIK, servers are rented for years (I believe 24 months minimum), and renewed after financial performances (are we making more money in the multiplayer than the server costs, the “content” pipeline, and the maintenance?). If it doesn’t make money, they let the contract expire.
Second, the publisher usually pays the servers, while the studio is tasked with the last two tasks (content, maintenance).
So no, it won’t die immediately, but it will probably die next year. I highly doubt the publisher will task another third party studio to maintain it.
Oh gawd, here, take my downvote.
Let’s see:
Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.