DA2 had it IIRC but Inquisition didn’t, and it looks like it’s not in Veilguard because overview makes it look more like modern FF games which definitely don’t have anything like that.
DA2 had it IIRC but Inquisition didn’t, and it looks like it’s not in Veilguard because overview makes it look more like modern FF games which definitely don’t have anything like that.
I didn’t say they were interesting, we didn’t get nearly enough interaction from them to know, but there was unarguably much more depth to them than “agent 123” in most shooters
I have a very simple reason for hating Concord and being slightly happy that it failed: They bait-and-switched the hell out of all of us with that reveal video.
You can’t build up an interesting world filled with characters like that and then give us a PvP-only hero shooter. Who do you think you are, old Blizzard?
I agree that your setup would be perfect, but the reality of the situation is that it depends on the engine and how much time the programmers/artists/whatever have.
Like if the engine doesn’t support dynamically resizing equipment, then you have to make every single piece of equipment over again for every body shape. That is a potentially massive amount of work, even if there is tooling that will automate most of it and only require retouching. There’s only so much time in the day, and every hour that people are working on this is an hour that they aren’t working on building more levels or adding more systems, etc.
Is it better to have “Body Shape A/B” or “Male Body / Female Body”? Because those are the options that are the same amount of work.
It would be better to have a ton of body options. It would be even better to have sliders and have everything adjust itself to fit whatever shape you make. But both of those options take time to work on, and time is money.
I don’t think it’s fair to call (for a specific choice) BG3’s developers lazy because they only have 2 (or 4 for some races) body sizes. They are just optimizing their time investment.
I was absolutely heartbroken when I found out that Ron Wasserman doesn’t know how to play guitar at all and that this entire song was made on a keyboard
There’s… no details at all other than “it’s happening”?
Why even announce this with no details, Knowing it’s gonna piss people off? What were sag-aftra and Replica hoping for here?
Again, I don’t necessarily think that he wasn’t overly involved in pursuing this direction, but unless it’s proven in court, no one can sue him for losing their job over it.
I’m pretty sure that you generally can’t do that, in the US at least.
A C-level officer is required generally to act in the best interest of the company, but as long as the genuinely think that what they were doing was an attempt to improve the company in some way, you’d be hard-pressed to ever prove that they weren’t acting in the best interest. You’d have to find physical proof that they were intentionally sabotaging the company, and (probably) no one who is smart enough to become a CEO is going to do that.
I mean that might be true, but those key reseller sites are also often grey-market. Sometimes they are legit, but sometimes they resell keys they bought with stolen credit cards etc.
I personally wouldn’t buy from a site that I couldn’t easily verify is legit (steam, gog, hb, etc)
Multiple indie developers I’ve seen (wube who makes factorio has been very vocal about it) have complained about losing significant amounts of money from grey/black market keys since they end up being on the hook for fees when people do credit card chargebacks.
He already did that with the Tesla models
S3XY
Then they’d have a harder time charging $2/month for it.
And the character says it so fucking often
Pirates get a better experience than paying customers with
oldUbisoft games
Because they don’t have to use Uplay
How likely do we think this is to be the interop format that the big name messaging apps use to support that EU regulation to allow cross app messaging?
But it’s not “every validator has one HDD”. It’s “you can establish an out-sized representation of the swarm by spawning more processes with more storage”.
The pressure doesn’t come from one person mining at home, it comes from organized groups trying to intentionally game the system.
People literally beeline my casters and shove them every fight that I don’t stack them behind front-liners. Maybe it’s a difficulty thing?
It’s also super fight-dependent because the only reason to use shove is if you can push someone into something. If it’s just a fight in an open field there’s no use.
Though it is a super easy way to just try to get away free from a AoO from a melee person in range. The action economy is supposed to be “if I don’t want to take an AoO and can’t teleport, then I have to Disengage and that’s my action”, but now they can try a shove for “free” and if it works they can move freely and still attack.
Thunderclap requires a spell slot and isn’t a bonus action. Part of the problem is that every enemy gets to do their full attack, and then go ahead and try a shove just to see if it works for funsies.
If shoves work to the way that they do in d&d, then an enemy going for a shove and failing would mean that they had done nothing on their turn and that you would be net-positive on the round. That doesn’t happen in this game because they get to have their cake and eat it too by getting to make an attack and a shove in the same turn.
As a programmer, the biggest problem I have with crypto is that it adds an (I believe) unnecessary pressure on either compute (for proof of work) or storage (for proof of stake) prices for everyone else in the world, for what is seemingly not a huge gain.
Proof of work in particular is awful, because one of the biggest problems that we actually have in the real world is global warming and adding a financial incentive to using more power is exactly the wrong direction we need to be going in. I realize that a lot of crypto is moving away from proof of work, but it’s still there.
You say “besides the technical issues” as if that was something small enough that you can just casually brush it aside. Andromeda performed like absolute trash when it came out, and that was a huge reason why people panned it.
As for the story reasons you highlight, I don’t agree with most of them personally, but they’re subjective so that’s on you.
The technical state that Andromeda released in is the biggest reason why I consider it an absolutely trash game.
A billionaire’s kid ruined a perfectly functional company/division due to being a poor judge of character and overly greedy?
Here’s my surprised face: -_-