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It’s referring to both. The recompiler links to the Zelda project and basically tells you “if you want to haven an example how to.proceed/what to implement yourself after the recompilation finished, you can use the Zelda project as an example”.
It’s referring to both. The recompiler links to the Zelda project and basically tells you “if you want to haven an example how to.proceed/what to implement yourself after the recompilation finished, you can use the Zelda project as an example”.
Well, usually those re-compilers or transpilers just translate the binary to some sort of intermediate language and then any backend should be able to compile it for your target system. So, in theory those handheld could be targeted. Problem with this project is that it’s not just “start transpiler, load rom, click go and your port is ready”. It’s more like "ok, here’s your game logic. Now implement the rest (or use several other projects and duct tape their libraries together to get what you want).
Nah, it just marks your question as duplicate.
11 in binary is 3, so…
Let me guess - long distance is if it’s outside the prison? /s
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Tilt the all time right wing audience
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I mean, the hosting company would be the likely target then and they’d probably lock your account and switch off the server. Depending on your nationality and that of the hoster, at least.
Do you know the term “trust thermocline”?
Basically it described a problem with the boiling the frog technique. There’s a point for every user at which they’re fed up with the bullshit, lose all trust in you(r company) and are hard to impossible to get back as a customer. Every customer leaving has a little unnoticeable effect on you, but with time there will be so many people that you lost that all your tactics to lock your users in will fail.
I read it as “no, we won’t use your data for advertising, but collect it anyways. If you ever dare to stop paying, we’ll retroactively process this data, too”
Your tip is “make another game and I’ll buy it because the last one was good”.
I bought your product and you want me to pay extra because it lived up to what it promised?
For an indie game that I bought cheap (maybe even on sale), I do sometimes feel that the price was way too low for the game and I’d appreciate a easy way support the dev/studio a bit further. For AAA $70+ titles? Nope, not gonna happen.
What’s up with this guy? Was he told “f u pay me” too often by his developers, that he took this phrase and found a new meaning for it?
Yeah, basically you have three options:
Aperture Science.
We do what we must
Because we can.
For the good of all of us.
Except the ones who are dead.
I bet he will want the interest on the posted money in case he gets his way and gets it back…
Depends on your definition of “run”. Here’s someone that sideloaded the Xbox cloud app to run doom eternal on it (streamed from the cloud).
https://www.extremetech.com/gaming/316177-you-can-now-play-doom-eternal-on-a-samsung-fridge
On the other hand, these devices are most often just running Android. So you probably can install Doom on them. In case it’s not in the app store of the device, you could just grab an apk like this and sideload it
Congrats - Links Awakening is truly a masterpiece and yes, they really worked hard to get a whole Zelda onto the GB.
I’ve never played a 3D Zelda before so I am looking forward to OoT
In case you go the emulation route and don’t use the version on Nintendo Switch Online (or a virtual console version on older Nintendo consoles), you should also take a look at Ship Of Harkinian. They decompiled OoT and ported it to run natively on several platforms. In contrast to other versions, you can play it in wide-screen, with unlocked framerate (instead of 14-20fps of the original) and you can also enable several QoL features (everything optional). You only need to provide a ROM file, but in case you plan to go the emulation route, you’d need that anyways…
Windows doesn’t have sudo
(not yet, at least) and privileges work a bit different as even as an administrator, you may not have full rights.
To overcome that obstacle, you’d need to run a shell as an administrator (hold CTRL+Shift, then use the start menu entry or right-click it and select run as administrator).
Next obstacle: We have a separate drive for each partition, but no root folder.
If we assume we’re running on a laptop or PC with a single drive and a single partition*, then it’s just
In cmd.exe:
del /F /S C:\
In Powershell:
Remove-Item -Recurse -Force -Path C:\
When you want to delete all (mounted) partitions/drives, you need to iterate over them. (Note that’s from the top of my head, didn’t check the script if it works).
In cmd.exe:
REM Not gonna do that, I'm no masochist
In Powershell:
Get-PSDrive -PSProvider FileSystem | Foreach-Object {
Remove-Item -Recurse -Force -Path "$($_.Name):\"
}
Done. Mounting additional partitions before that is left as an exercise for the reader.
*note that even a standard installation of windows creates 3 partitions. One for the bootloader, one for the recovery system and then the system drive. Only the latter is mounted and will be deleted by this. The other two will still be intact.
Not quite. If they had overlooked a few accounts, they’d probably not even implemented that function. They’d just said "well, if you forget your password - or need to change it - you need to use the forgot password workflow that sends an email. Everyone without an email Adresse associated with their account would be SOL.
Since they implemented it, they are aware of such accounts. But since “providing freely any email address for a password reset” makes absolutely no sense, this should only work for this special case - accounts without an associated email address.
Whether it’s only done for unlocking accounts, whether this would have also worked when clicking on “Forgot Password” or whether this account lock and unlocking workflow might even be intentional to associate an email address to such accounts, is unknown (to me)
*Grindr-ing away!