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Joined 1 year ago
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Cake day: June 8th, 2023

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  • Media doesn’t care when SpaceX/Starlink fixes issues. They only care when problems are discovered, and act like it’s some malevolent act rather than an unforeseen issue. The albedo problem is fixed on all new launches for quite some time and the sats only have a 5 year service life before deorbit so the problem ones will be cleared out in short order. I expect this frequency issue to get ironed out in a similar fashion.

    SpaceX and SL have a very good track record so far of working with scientists and authorities on minimizing impact of their sat constellations. Mind you, I don’t think this pure altruism, they just want to keep the government from locking down on them and jacking up costs.


  • I got one of the framework laptop over a year ago and it’s been fantastic other than having a defective trackpad (which took all of 10 minutes to replace after receiving a free replacement part from their support team). I will even be able to upgrade to a newer mainboard with an AMD CPU from the current 11th gen intel later this year when the boards start shipping.

    It really grinds my gears when companies claim that repairable devices aren’t possible to make in modern form factors, especially when a rinky dink startup was able to do it.


  • Speaking as a player with thousands and thousands of hours in CS… I definitely get why it doesn’t appeal to some people. But what you describe about it is exactly why I and so many other people like it. The game changes very little, and pretty much only gives you guns and grenades as weapons, no fancy abilities or anything like most modern titles.

    That unchanging-ness and limited toolset means that raw strategy and to a lesser degree reflexes are the only ways to get ahead. With the map designs set in stone, many with decades of refinement and balance adjustments, you get intimately familiar with every door, corner, and corridor. It becomes much more about predicting what the other team will do and strategizing against it, rather than just grappling with the game and mechanics.