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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I wanted to be a bit more productive in my spare time, but I have made a huge mistake:
    I started playing Vagrus - The Riven Realms again.

    The world building in Vagrus is excellent. It’s set in a post-apocalyptic fantasy Roman empire, and there is a massive amount of text that details the world, and the people living in it. There is so much to read, that the devs even thought it necessary (and rightfully so) to display a warning about the sheer amount of text on the game’s startup screen, with the suggestion to refund it if one doesn’t enjoy a lot of reading. Sooo, of course this is the perfect game for me - or would be if I had more spare time.

    The game is a mixture of trading sim and role playing game. You play a vagrus (a caravan leader), and travel the land trading wares, transporting passengers, spreading gossip and doing missions for different factions, you also have a lot of story elements that you can (and should) follow. There is turn-based combat, and during story events there are plenty of skill checks.

    The game is relatively difficult, due to its interwoven mechanics. You need to calculate relatively tightly in order to make a profit, but if you loose people in combat, not having reserves might lead into a morale-loss and hunger death spiral… Also, due to the game’s grim settings, the choices one faces are more often than not to either do what is right, or to survive.








  • I would recommend to play Skyrim on PC though. Even if your computer is old, you should be able to get a much better experience from it than the Switch version.

    I mean, I played it on the Xbox 360, and it worked like a charm. On an ancient three-core console with 256 MiB of RAM.

    Then I wanted to replay it on the Switch, and was disappointed. There are a lot of physics glitches on the Switch, but what is worse is that the NPC pathfinding takes a lot longer on the Switch, such that NPCs move in nonsensical directions during combat, as they start to follow paths that they would have needed several seconds earlier. Instead of moving near the player to attack, they move near the position where the player had been some time ago. This is particularly bad on the overworld, but also noticeable in dungeons.



  • You can also use Steam as a launcher. In Desktop Mode there is a menu entry “Add a Non-Steam game to my Steam Library”. For Windows games, you can just browse to their .exe file. After adding it to the library, you can open the Library Entry’s Properties page, and choose Proton as compatibility tool.

    That way you get your non-Steam games in your Gaming Mode launcher.

    To get nicer images, there’s a website named https://www.steamgriddb.com/ that also has a small Flatpak tool that you can use in Desktop Mode to set icons/banners for your Non-Steam games.









  • I played without mods, and had the same issue.

    I’m pretty sure it’s a bug in the native LInux version of Pathfinder: Kingmaker. The Linux build works fine, as long as you play with mouse/keyboard, but with gamepad input the kingdom management screen doesn’t work at all…

    What I did in order to play it on the Deck was to tell Steam to use the Windows version via Proton instead. (Properties -> Compatibility -> Force a specific compatibility tool -> Proton (I don’t remember which version I used).