• AutoTL;DR@lemmings.worldB
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    1 year ago

    This is the best summary I could come up with:


    I had a sense that would be the case going in: it has pixel art clearly inspired by 16-bit classics, pits a ragtag group of adventurers against evil forces, uses a clever turn-based battle system, and is filled with stunning music (including a few tracks from Chrono Trigger composer Yasunori Mitsuda).

    I devoured Sea of Stars in a little over a week, and each time I booted it up, I felt like I was playing the type of old-school RPG I would have spent afternoons with as a kid.

    A lot of that nostalgia came from Sea of Stars’ gorgeous pixel art, which looks similar to games like Secret of Mana and Chrono Trigger but with an incredible amount of modern-day detail.

    The game’s areas and dungeons are intricately designed, with crisscrossing pathways, ladders, cliffs, and platforms that are stuffed with secrets, puzzles, and treasure chests.

    I never minded that very much, as fights were always fun thanks to the excellent battle system, which feels like a nice mix of Chrono Trigger and Super Mario RPG.

    You play as two chosen heroes training up their magic powers to try and combat a foreboding evil, and for the first half of the game, you’ll run through some generic story beats as you quest forward.


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