A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
And this whole conversation overlooks one of the major complaints a player would have of Bethesda did the same thing.
Entering an atmosphere changes the physics and those physics are different for all sorts of reasons on every planetary body for every ship. From gravity to atmospheric density the ship would fly differently on every one and that ignores the fact that ships are near enough to infinite in configuration in this game due to the builder.
If Bethesda did this, players would be complaining it wasn’t realistic enough.
Those are solved issues in other engines, meaning not at all insurmountable.
Can you give me an example of a game that solved the above problems? I’ve never seen a game that has that issue resolved for any ship configuration that could exist.
Kerbal Space Program?
That’s not an unsolvable issue, and you can always handwave it away for simplicity with some lore. The ships are already magics, like any star ship, so you can just say that the motors and calibration compensate for different planets and whatnot so the ship is easy to use everywhere.