Roko’s basilisk is a thought experiment which states that an otherwise benevolent artificial superintelligence (AI) in the future would be incentivized to create a virtual reality simulation to torture anyone who knew of its potential existence but did not directly contribute to its advancement or development, in order to incentivize said advancement.It originated in a 2010 post at discussion board LessWrong, a technical forum focused on analytical rational enquiry. The thought experiment’s name derives from the poster of the article (Roko) and the basilisk, a mythical creature capable of destroying enemies with its stare.

While the theory was initially dismissed as nothing but conjecture or speculation by many LessWrong users, LessWrong co-founder Eliezer Yudkowsky reported users who panicked upon reading the theory, due to its stipulation that knowing about the theory and its basilisk made one vulnerable to the basilisk itself. This led to discussion of the basilisk on the site being banned for five years. However, these reports were later dismissed as being exaggerations or inconsequential, and the theory itself was dismissed as nonsense, including by Yudkowsky himself. Even after the post’s discreditation, it is still used as an example of principles such as Bayesian probability and implicit religion. It is also regarded as a simplified, derivative version of Pascal’s wager.

Found out about this after stumbling upon this Kyle Hill video on the subject. It reminds me a little bit of “The Game”.

  • VindictiveJudge@lemmy.world
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    4 months ago

    People punish because we’re fucking animals, we feel jealousy and rage and bloodlust. An AI would not. It would do the cold calculations and see no potential benefit to harming anyone on that scale, at least not for those reasons.

    That’s a hell of a lot of assumptions about the thought processes of a being that doesn’t exist. For all we know, emotions could arise as emergent behavior from simple directives, similar to how our own emotions are byproducts of base instincts. Even if we design it to be emotionless, which seems unlikely given that we’ve been aiming for human-like AIs for a while now, we don’t know that it would stay that way.

    • Cryophilia@lemmy.world
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      4 months ago

      Sure, but if you’re taking that tack it could feel anything. We could build an AI for love and forgiveness and it decides it’s more fun to be a psychopath. The scenario has to be constrained to a sane, logical AI.