Probably why I actually leave multiplayer on in No Man’s Sky. There’s people around, stuff happens, but there is no need to engage if you aren’t in the mood.
Plus, if you are feeling sociable and want to, you can go to the anomaly and team up for bonuses.
You can have multiplayer influenced worlds and environments, enjoy seeing what others do and create in that world, without enjoying the partying up aspect. MMOs with competitive markets, faction influencing, or competing with players in general rather than direct conflicts.
One can enjoy the world building of MMOs without wanting to be a part of a guild or raid parties.
Then why play something centered around multiplayer content when there are multitudes more single player games focused around that exact play style?
Some people like having others around to talk to, but not necessarily be hand-cuffed and totally dependent on them.
Probably why I actually leave multiplayer on in No Man’s Sky. There’s people around, stuff happens, but there is no need to engage if you aren’t in the mood.
Plus, if you are feeling sociable and want to, you can go to the anomaly and team up for bonuses.
And avoid 90% of the content and make MMOs feel even lonelier than they already do
Doesn’t sound like the original commenter has that problem!
Literally one of the core design elements of MMOs is group content
deleted by creator
They literally told you.
It doesn’t have to be all one or the other.
You can have multiplayer influenced worlds and environments, enjoy seeing what others do and create in that world, without enjoying the partying up aspect. MMOs with competitive markets, faction influencing, or competing with players in general rather than direct conflicts.
One can enjoy the world building of MMOs without wanting to be a part of a guild or raid parties.