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- cross-posted to:
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What the fuck does kernel level cheat detection do when you can just have a robot arm move the mouse based on what a camera sees when it’s pointed at the screen.
Or Monitors which use AI to spot players, something which could be considered cheating but can’t be detected other than being “too good” something that’ll have a shit ton of false positives and can be defeated by losing occasionally.
Ease of access.
Well, time for some review bombing?
I don’t own the game but I would if I did. I don’t have a windows machine to Idle it on that wouldn’t be bogged down by this game so idling it to rack up a few hours to leave a review isn’t exactly feasible.
Can’t you just buy it, write a review, return it?
I guess I could but I’d still need to add playtime since steam doesn’t let you review with 0 playtime.
In our efforts to combat cheating in Apex, we’ve identified Linux OS as being a path for a variety of impactful exploits and cheats. As a result, we’ve decided to block Linux OS access to the game.
Translation: Software development is hard and we would rather spend our time maximizing in-game transactions.
Looks like they use Easy Anti Cheat services which run at the kernel level on windows but not on Linux, that leaves a huge loophole available for Linux which I actually believe will increase cheating dramatically.
As for the software development, that’s on EAC to fix. And in fairness it doesn’t make sense for them financially to do so. Cheating already costs these companies a ton of money to fix as is.
To be fair, they’ve given a relatively technical and honest explanation as to why they’ve made this decision.
No they really haven’t. They’ve given no numbers to quantify the problem.
This reads like “we don’t know if they are cheating, it’s hard to tell, and it’s getting harder to tell, so we’re just done.”
This reeks of a decision based on a feeling about the direction of cheating vs a significant move to reduce cheating.