A tile is around 5gb, you can go through 1-2 tiles per minute.
They only stream what is needed instead of the entire tile when you go through one.
If they downloaded the entirety of every tile as you went through them you’d need 5-600gb of storage for every hour of playtime (assuming you don’t fly the same route all the time) and you’d also need the internet speed to keep downloading 500gb per hour (1.1gbit!)
This might make sense if you keep the image?
Like download time #1527473, and next time you fly over that one it already has it so no need to download…
Or is it as dumb as possible and each time…
A tile is around 5gb, you can go through 1-2 tiles per minute. They only stream what is needed instead of the entire tile when you go through one.
If they downloaded the entirety of every tile as you went through them you’d need 5-600gb of storage for every hour of playtime (assuming you don’t fly the same route all the time) and you’d also need the internet speed to keep downloading 500gb per hour (1.1gbit!)
You’d need a so so so much storage for that. They’ve built it in such a way that if you want high resolution textures, you have to stream it.