This is the best summary I could come up with:
Starfield, the new space RPG from Skyrim maker Bethesda Game Studios, is launching today without Nvidia’s upscaling technology.
AMD is Starfield’s “exclusive PC partner,” with both Bethesda and AMD engineers working together to optimize the game for multithreaded code on Xbox and PC, Ryzen 7000 processors, and Radeon 7000 series graphics cards.
It’s still unclear what this exclusivity contract means for Bethesda, but AMD made it clear to The Verge last week that there’s nothing stopping Bethesda from adding DLSS to Starfield.
Bethesda hasn’t responded to repeated attempts by The Verge to clarify the status of DLSS for Starfield.
It’s now likely that community modders will step in to get DLSS working in Starfield until Bethesda is ready to discuss the situation.
Starfield launches on PC and Xbox on September 6th, though it’ll be available in early access starting August 31st, depending on which version of the game you purchased.
The original article contains 207 words, the summary contains 148 words. Saved 29%. I’m a bot and I’m open source!
Did AMD not say they are making FSR work on all models of graphics cards, not just Radeon? If true that makes true DLSS support kind of irrelevant.
This one hurts. I game primarily on my laptop and DLSS helps out a ton with visuals.