KᑌᔕᕼIᗩ@lemmy.ml to Memes@lemmy.mlEnglish · 10 months agoAlready crackedlemmy.mlimagemessage-square224fedilinkarrow-up11.54Karrow-down188
arrow-up11.46Karrow-down1imageAlready crackedlemmy.mlKᑌᔕᕼIᗩ@lemmy.ml to Memes@lemmy.mlEnglish · 10 months agomessage-square224fedilink
minus-squareCorroded@leminal.spacelinkfedilinkEnglisharrow-up4arrow-down2·10 months agoLots of games today force some sort of online element (ex. Cloud saves, workshop content, multiplayer, etc.) I wonder how much that costs them to maintain. I can’t imagine it’s that significant if they are dealing with multiple single player games.
minus-squareR0cket_M00se@lemmy.worldlinkfedilinkEnglisharrow-up5·10 months agoProbably not as much as the money they derive from the live service model. Businesses do what makes them the most money.
Lots of games today force some sort of online element (ex. Cloud saves, workshop content, multiplayer, etc.) I wonder how much that costs them to maintain. I can’t imagine it’s that significant if they are dealing with multiple single player games.
Probably not as much as the money they derive from the live service model.
Businesses do what makes them the most money.